using System; using UnityEngine; namespace Demonics.Enum { [Serializable] public enum SortingLayerEnum { Background, Middleground, Foreground, Actor }; public class SortingLayer : MonoBehaviour { [SerializeField] private SortingLayerEnum _sortingLayerEnum = default; public SortingLayerEnum SortingLayerEnum { get { return _sortingLayerEnum; } private set { } } } }