using System; using UnityEngine; namespace Demonics { [Serializable] public enum ControlSchemeEnum { KeyboardMouse, Xbox, Dualshock }; public class ControlScheme : MonoBehaviour { [SerializeField] private ControlSchemeEnum _controlSchemeEnum = default; public ControlSchemeEnum ControlSchemesEnums { get { return _controlSchemeEnum; } private set { } } } }