using UnityEditor; using UnityEngine; namespace PlayFab.PfEditor { public class TitleDataEditor : UnityEditor.EditorWindow { #if !UNITY_5_3_OR_NEWER public GUIContent titleContent; #endif public string key = string.Empty; public string Value = string.Empty; public Vector2 scrollPos = Vector2.zero; void OnGUI() { // The actual window code goes here using (new UnityHorizontal(PlayFabEditorHelper.uiStyle.GetStyle("gpStyleGray1"))) EditorGUILayout.LabelField(string.Format("Editing: {0}", key), PlayFabEditorHelper.uiStyle.GetStyle("orTitle"), GUILayout.MinWidth(EditorGUIUtility.currentViewWidth)); scrollPos = GUILayout.BeginScrollView(scrollPos, PlayFabEditorHelper.uiStyle.GetStyle("gpStyleGray1")); Value = EditorGUILayout.TextArea(Value, PlayFabEditorHelper.uiStyle.GetStyle("editTxt")); GUILayout.EndScrollView(); using (new UnityHorizontal(PlayFabEditorHelper.uiStyle.GetStyle("gpStyleClear"))) { GUILayout.FlexibleSpace(); if (GUILayout.Button("SAVE", PlayFabEditorHelper.uiStyle.GetStyle("Button"), GUILayout.MaxWidth(200))) { for (int z = 0; z < PlayFabEditorDataMenu.tdViewer.items.Count; z++) { if (PlayFabEditorDataMenu.tdViewer.items[z].Key == key) { PlayFabEditorDataMenu.tdViewer.items[z].Value = Value; PlayFabEditorDataMenu.tdViewer.items[z].isDirty = true; } } Close(); } GUILayout.FlexibleSpace(); } Repaint(); } public void LoadData(string k, string v) { key = k; Value = v; } } }