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Fix throw health bug and minor ui polish
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@@ -32,8 +32,7 @@ public class ThrowState : State
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if (player.attackFrames <= -1 && !player.hitstop)
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{
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ResetCombo(player.otherPlayer);
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player.otherPlayer.player.PlayerUI.Damaged();
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player.otherPlayer.player.PlayerUI.UpdateHealthDamaged(player.healthRecoverable);
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player.otherPlayer.pushbox.active = true;
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if (player.health <= 0)
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EnterState(player.otherPlayer, "Death");
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