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Update for intro and fixed camera not being fully centered
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@@ -29,9 +29,9 @@ public class PlayerDialogue : MonoBehaviour
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yield return new WaitForSeconds(0.05f);
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_dialogueText.text += sentence[i];
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}
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yield return new WaitForSeconds(1.0f);
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yield return new WaitForSeconds(1.5f);
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transform.GetChild(0).gameObject.SetActive(false);
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yield return new WaitForSeconds(0.3f);
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yield return new WaitForSeconds(0.35f);
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if (_otherPlayerDialogue != null)
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{
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_otherPlayerDialogue.PlayDialogue();
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