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https://github.com/izzy2lost/Darklings-FightingGame.git
synced 2026-03-10 11:35:19 -07:00
Minor update
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@@ -1,190 +1,188 @@
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using Demonics.Sounds;
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using Demonics.UI;
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using TMPro;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class PlayersMenu : BaseMenu
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{
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[SerializeField] private CharacterMenu _characterMenu = default;
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[SerializeField] private RectTransform[] _playerIcons = default;
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[SerializeField] private GameObject _cpuTextRight = default;
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[SerializeField] private GameObject _cpuTextLeft = default;
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[SerializeField] private BaseMenu _versusMenu = default;
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[SerializeField] private BaseMenu _practiceMenu = default;
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private Audio _audio;
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private readonly float _left = -375.0f;
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private readonly float _right = 375.0f;
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private readonly float _center = 0.0f;
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public GameObject CpuTextRight { get { return _cpuTextRight; } private set { } }
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public GameObject CpuTextLeft{ get { return _cpuTextLeft; } private set { } }
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[SerializeField] private CharacterMenu _characterMenu = default;
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[SerializeField] private RectTransform[] _playerIcons = default;
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[SerializeField] private GameObject _cpuTextRight = default;
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[SerializeField] private GameObject _cpuTextLeft = default;
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[SerializeField] private BaseMenu _versusMenu = default;
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[SerializeField] private BaseMenu _practiceMenu = default;
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private Audio _audio;
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private readonly float _left = -375.0f;
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private readonly float _right = 375.0f;
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private readonly float _center = 0.0f;
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public GameObject CpuTextRight { get { return _cpuTextRight; } private set { } }
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public GameObject CpuTextLeft { get { return _cpuTextLeft; } private set { } }
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void Awake()
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{
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_audio = GetComponent<Audio>();
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}
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void Awake()
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{
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_audio = GetComponent<Audio>();
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}
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private void UpdateVisiblePlayers(InputDevice inputDevice, InputDeviceChange inputDeviceChange)
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{
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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_playerIcons[i].GetComponent<PlayerIcon>().SetController();
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}
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}
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private void UpdateVisiblePlayers(InputDevice inputDevice, InputDeviceChange inputDeviceChange)
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{
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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_playerIcons[i].GetComponent<PlayerIcon>().SetController();
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}
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}
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public void UpdateLeftRightCpu()
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{
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if (IsOnRight())
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{
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_cpuTextRight.SetActive(false);
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}
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else
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{
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_cpuTextRight.SetActive(true);
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}
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if (IsOnLeft())
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{
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_cpuTextLeft.SetActive(false);
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}
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else
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{
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_cpuTextLeft.SetActive(true);
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}
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}
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public void UpdateLeftRightCpu()
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{
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if (IsOnRight())
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{
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_cpuTextRight.SetActive(false);
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}
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else
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{
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_cpuTextRight.SetActive(true);
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}
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if (IsOnLeft())
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{
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_cpuTextLeft.SetActive(false);
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}
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else
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{
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_cpuTextLeft.SetActive(true);
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}
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}
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public bool IsOnRight()
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{
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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if (_playerIcons[i].anchoredPosition.x == _right)
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{
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return true;
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}
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}
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return false;
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}
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public bool IsOnRight()
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{
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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if (_playerIcons[i].anchoredPosition.x == _right)
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{
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return true;
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}
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}
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return false;
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}
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public bool IsOnLeft()
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{
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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if (_playerIcons[i].anchoredPosition.x == _left)
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{
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return true;
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}
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}
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return false;
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}
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public bool IsOnLeft()
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{
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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if (_playerIcons[i].anchoredPosition.x == _left)
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{
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return true;
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}
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}
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return false;
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}
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public void OpenOtherMenu()
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{
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if (_playerIcons[0].anchoredPosition.x != _center || _playerIcons[1].anchoredPosition.x != _center || _playerIcons[2].anchoredPosition.x != _center)
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{
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_audio.Sound("Pressed").Play();
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if (_playerIcons[0].anchoredPosition.x == _right)
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{
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SceneSettings.ControllerTwoScheme = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerTwo = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else if (_playerIcons[1].anchoredPosition.x == _right)
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{
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SceneSettings.ControllerTwoScheme = _playerIcons[1].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerTwo = _playerIcons[1].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else if (_playerIcons[2].anchoredPosition.x == _right)
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{
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SceneSettings.ControllerTwoScheme = _playerIcons[2].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerTwo = _playerIcons[2].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else
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{
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SceneSettings.ControllerTwo = null;
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}
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if (_playerIcons[0].anchoredPosition.x == _left)
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{
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SceneSettings.ControllerOneScheme = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerOne = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else if (_playerIcons[1].anchoredPosition.x == _left)
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{
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SceneSettings.ControllerOneScheme = _playerIcons[1].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerOne = _playerIcons[1].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else if (_playerIcons[2].anchoredPosition.x == _left)
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{
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SceneSettings.ControllerOneScheme = _playerIcons[2].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerOne = _playerIcons[2].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else
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{
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SceneSettings.ControllerOne = null;
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}
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gameObject.SetActive(false);
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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_playerIcons[i].GetComponent<PlayerIcon>().Center();
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_playerIcons[i].gameObject.SetActive(false);
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}
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_characterMenu.Show();
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}
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}
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public void OpenOtherMenu()
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{
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if (_playerIcons[0].anchoredPosition.x != _center || _playerIcons[1].anchoredPosition.x != _center || _playerIcons[2].anchoredPosition.x != _center)
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{
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_audio.Sound("Pressed").Play();
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if (_playerIcons[0].anchoredPosition.x == _right)
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{
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SceneSettings.ControllerTwoScheme = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerTwo = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else if (_playerIcons[1].anchoredPosition.x == _right)
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{
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SceneSettings.ControllerTwoScheme = _playerIcons[1].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerTwo = _playerIcons[1].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else if (_playerIcons[2].anchoredPosition.x == _right)
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{
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SceneSettings.ControllerTwoScheme = _playerIcons[2].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerTwo = _playerIcons[2].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else
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{
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SceneSettings.ControllerTwo = null;
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}
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if (_playerIcons[0].anchoredPosition.x == _left)
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{
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SceneSettings.ControllerOneScheme = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerOne = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else if (_playerIcons[1].anchoredPosition.x == _left)
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{
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SceneSettings.ControllerOneScheme = _playerIcons[1].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerOne = _playerIcons[1].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else if (_playerIcons[2].anchoredPosition.x == _left)
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{
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SceneSettings.ControllerOneScheme = _playerIcons[2].GetComponent<PlayerIcon>().PlayerInput.currentControlScheme;
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SceneSettings.ControllerOne = _playerIcons[2].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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}
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else
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{
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SceneSettings.ControllerOne = null;
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}
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gameObject.SetActive(false);
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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_playerIcons[i].GetComponent<PlayerIcon>().Center();
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_playerIcons[i].gameObject.SetActive(false);
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}
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_characterMenu.Show();
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}
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}
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public bool ArePlayerIconsLeft()
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{
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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if (_playerIcons[i].anchoredPosition.x != _left)
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{
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return false;
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}
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}
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return true;
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}
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public bool ArePlayerIconsLeft()
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{
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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if (_playerIcons[i].anchoredPosition.x != _left)
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{
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return false;
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}
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}
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return true;
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}
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public bool ArePlayerIconsRight()
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{
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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if (_playerIcons[i].anchoredPosition.x != _right)
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{
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return false;
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}
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}
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return true;
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}
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public bool ArePlayerIconsRight()
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{
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for (int i = 0; i < _playerIcons.Length; i++)
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{
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if (_playerIcons[i].anchoredPosition.x != _right)
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{
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return false;
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}
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}
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return true;
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}
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public void OpenKeyboardCoOp()
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{
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_audio.Sound("Pressed").Play();
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SceneSettings.ControllerTwo = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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SceneSettings.ControllerOne = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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gameObject.SetActive(false);
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_characterMenu.Show();
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}
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public void OpenKeyboardCoOp()
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{
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_audio.Sound("Pressed").Play();
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SceneSettings.ControllerTwo = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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SceneSettings.ControllerOne = _playerIcons[0].GetComponent<PlayerIcon>().PlayerInput.devices[0];
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gameObject.SetActive(false);
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_characterMenu.Show();
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}
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void OnDisable()
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{
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_cpuTextLeft.SetActive(true);
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_cpuTextRight.SetActive(true);
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InputSystem.onDeviceChange -= UpdateVisiblePlayers;
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}
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void OnDisable()
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{
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_cpuTextLeft.SetActive(true);
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_cpuTextRight.SetActive(true);
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InputSystem.onDeviceChange -= UpdateVisiblePlayers;
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}
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private void OnEnable()
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{
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InputSystem.onDeviceChange += UpdateVisiblePlayers;
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UpdateVisiblePlayers(null, default);
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}
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private void OnEnable()
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{
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InputSystem.onDeviceChange += UpdateVisiblePlayers;
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UpdateVisiblePlayers(null, default);
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}
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public void Back()
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{
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if (SceneSettings.IsTrainingMode)
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{
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OpenMenuHideCurrent(_practiceMenu);
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}
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else
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{
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OpenMenuHideCurrent(_versusMenu);
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}
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}
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public void Back()
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{
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if (SceneSettings.IsTrainingMode)
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{
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OpenMenuHideCurrent(_practiceMenu);
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}
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else
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{
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OpenMenuHideCurrent(_versusMenu);
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}
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}
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}
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