general update

This commit is contained in:
unknown
2022-12-26 21:22:49 +02:00
parent 4633cf3282
commit 2804d3fbbd
10 changed files with 99 additions and 51 deletions

View File

@@ -3,19 +3,31 @@ using UnityEngine;
public class AttackState : State
{
public static Vector2 start;
private static Vector2 end;
private static int knockbackFrame;
private static bool knock;
private static bool b;
private static bool opponentInCorner;
public override void UpdateLogic(PlayerNetwork player)
{
AttackSO attack = PlayerComboSystem.GetComboAttack(player.playerStats, player.attackInput, player.isCrouch, player.isAir);
if (!player.enter)
{
b = false;
SetTopPriority(player);
player.animationFrames = 0;
player.canChainAttack = false;
player.inputBuffer.inputItems[0].frame = 0;
player.enter = true;
player.animation = attack.name;
player.sound = attack.attackSound;
player.animationFrames = 0;
player.attackFrames = DemonicsAnimator.GetMaxAnimationFrames(player.playerStats._animation, player.animation);
opponentInCorner = false;
if (DemonicsPhysics.IsInCorner(player.otherPlayer))
{
opponentInCorner = true;
}
}
if (!player.isAir)
{
@@ -25,12 +37,21 @@ public class AttackState : State
{
player.velocity = new Vector2(player.velocity.x, player.velocity.y - player.gravity);
}
if (GameSimulation.Hitstop <= 0)
{
player.animationFrames++;
player.attackFrames--;
if (player.canChainAttack)
{
if (!b)
{
b = true;
knockbackFrame = 0;
start = player.position;
end = new Vector2(player.position.x + (attack.knockbackForce.x * -player.flip), (float)DemonicsPhysics.GROUND_POINT - 0.5f);
}
knock = true;
if (player.inputBuffer.inputItems[0].frame + 20 >= DemonicsWorld.Frame)
{
player.attackInput = player.inputBuffer.inputItems[0].inputEnum;
@@ -44,6 +65,34 @@ public class AttackState : State
player.state = "Attack";
}
}
if (knock)
{
if (opponentInCorner)
{
if (attack.knockbackDuration > 0)
{
if (knockbackFrame <= attack.knockbackDuration)
{
float ratio = (float)knockbackFrame / (float)attack.knockbackDuration;
float distance = end.x - start.x;
float nextX = Mathf.Lerp(start.x, end.x, ratio);
float baseY = Mathf.Lerp(start.y, end.y, (nextX - start.x) / distance);
float arc = attack.knockbackArc * (nextX - start.x) * (nextX - end.x) / ((-0.25f) * distance * distance);
Vector2 nextPosition = new Vector2(nextX, baseY + arc);
if (attack.causesSoftKnockdown)
{
nextPosition = new Vector2(nextX, player.position.y);
}
else
{
nextPosition = new Vector2(nextX, baseY + arc);
}
player.position = nextPosition;
knockbackFrame++;
}
}
}
}
}
ToIdleState(player);
ToIdleFallState(player);
@@ -52,6 +101,7 @@ public class AttackState : State
{
if (player.isAir && (DemonicsFloat)player.position.y <= DemonicsPhysics.GROUND_POINT && (DemonicsFloat)player.velocity.y <= (DemonicsFloat)0)
{
knock = false;
player.isCrouch = false;
player.isAir = false;
player.attackInput = InputEnum.Direction;
@@ -63,6 +113,8 @@ public class AttackState : State
{
if (player.attackFrames <= 0)
{
knock = false;
player.enter = false;
if (player.isAir)
{
player.isCrouch = false;

View File

@@ -1,55 +0,0 @@
using UnityEngine;
public class HurtAirborneState : State
{
public static Vector2 start;
private static Vector2 end;
private static int knockbackFrame;
public override void UpdateLogic(PlayerNetwork player)
{
AttackSO hurtAttack = player.player.OtherPlayer.CurrentAttack;
if (!player.enter)
{
player.health -= hurtAttack.damage;
player.player.SetHealth(player.health);
player.player.PlayerUI.Damaged();
player.player.OtherPlayerUI.IncreaseCombo();
player.sound = hurtAttack.impactSound;
player.SetEffect(hurtAttack.hurtEffect, hurtAttack.hurtEffectPosition);
if (hurtAttack.cameraShaker != null && !hurtAttack.causesSoftKnockdown)
{
CameraShake.Instance.Shake(hurtAttack.cameraShaker);
}
player.animationFrames = 0;
player.stunFrames = hurtAttack.hitStun;
player.enter = true;
player.velocity = Vector2.zero;
player.animationFrames = 0;
GameSimulation.Hitstop = hurtAttack.hitstop;
start = player.position;
end = new Vector2(player.position.x + (hurtAttack.knockbackForce.x * -player.flip), player.position.y + end.y);
}
if (GameSimulation.Hitstop <= 0)
{
float ratio = (float)knockbackFrame / (float)hurtAttack.knockbackDuration;
float distance = end.x - start.x;
float nextX = Mathf.Lerp(start.x, end.x, ratio);
float baseY = Mathf.Lerp(start.y, end.y, (nextX - start.x) / distance);
float arc = hurtAttack.knockbackArc * (nextX - start.x) * (nextX - end.x) / ((-0.25f) * distance * distance);
Vector2 nextPosition = new Vector2(nextX, baseY + arc);
player.position = nextPosition;
knockbackFrame++;
ToIdleState(ratio, player);
}
player.animation = "HurtAir";
player.animationFrames++;
}
private void ToIdleState(float ratio, PlayerNetwork player)
{
if (ratio >= 1)
{
player.enter = false;
player.state = "Knockdown";
}
}
}

View File

@@ -1,11 +0,0 @@
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View File

@@ -1,75 +0,0 @@
using UnityEngine;
public class HurtState : State
{
public static Vector2 start;
private static Vector2 end;
private static int knockbackFrame;
public override void UpdateLogic(PlayerNetwork player)
{
AttackSO hurtAttack = PlayerComboSystem.GetComboAttack(player.playerStats, player.otherPlayer.attackInput, player.isCrouch, player.isAir);
if (!player.enter)
{
player.health -= player.player.CalculateDamage(hurtAttack);
player.player.SetHealth(player.player.CalculateDamage(hurtAttack));
player.player.StartShakeContact();
player.player.PlayerUI.Damaged();
player.player.OtherPlayerUI.IncreaseCombo();
player.enter = true;
GameSimulation.Hitstop = hurtAttack.hitstop;
player.sound = hurtAttack.impactSound;
player.SetEffect(hurtAttack.hurtEffect, player.position);
if (hurtAttack.cameraShaker != null && !hurtAttack.causesSoftKnockdown)
{
CameraShake.Instance.Shake(hurtAttack.cameraShaker);
}
player.animationFrames = 0;
player.stunFrames = hurtAttack.hitStun;
knockbackFrame = 0;
start = player.position;
end = new Vector2(player.position.x + (hurtAttack.knockbackForce.x * -player.flip), (float)DemonicsPhysics.GROUND_POINT - 0.5f);
}
player.animation = "Hurt";
if (GameSimulation.Hitstop <= 0)
{
if (hurtAttack.knockbackDuration > 0)
{
float ratio = (float)knockbackFrame / (float)hurtAttack.knockbackDuration;
float distance = end.x - start.x;
float nextX = Mathf.Lerp(start.x, end.x, ratio);
float baseY = Mathf.Lerp(start.y, end.y, (nextX - start.x) / distance);
float arc = hurtAttack.knockbackArc * (nextX - start.x) * (nextX - end.x) / ((-0.25f) * distance * distance);
Vector2 nextPosition = new Vector2(nextX, baseY + arc);
if (hurtAttack.causesSoftKnockdown)
{
nextPosition = new Vector2(nextX, player.position.y);
}
else
{
nextPosition = new Vector2(nextX, baseY + arc);
}
if (IsInCorner(player))
{
nextPosition = new Vector2(player.position.x, nextPosition.y);
}
player.position = nextPosition;
knockbackFrame++;
}
player.player.StopShakeCoroutine();
player.animationFrames++;
player.stunFrames--;
}
ToIdleState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.stunFrames <= 0)
{
player.player.StopShakeCoroutine();
player.player.OtherPlayer.StopComboTimer();
player.player.PlayerUI.UpdateHealthDamaged();
player.enter = false;
player.state = "Idle";
}
}
}

View File

@@ -1,11 +0,0 @@
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