Minor update

This commit is contained in:
unknown
2023-01-07 23:17:55 +02:00
parent d5e6940ee5
commit 0dc6ac8e11
31 changed files with 849 additions and 718 deletions

View File

@@ -7,58 +7,42 @@ public class BlockAirState : BlockParentState
base.UpdateLogic(player);
player.animation = "BlockAir";
player.animationFrames++;
player.velocity = new DemonicsVector2(player.velocity.x, player.velocity.y - DemonicsPhysics.JUGGLE_GRAVITY);
ToFallState(player);
}
protected override void AfterHitstop(PlayerNetwork player)
{
base.AfterHitstop(player);
ToIdleState(player);
ToBlockState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if ((DemonicsFloat)player.position.y <= DemonicsPhysics.GROUND_POINT && (DemonicsFloat)player.velocity.y <= (DemonicsFloat)0 && player.knockback > 1)
{
player.player.StopShakeCoroutine();
if (player.stunFrames <= 0)
{
player.enter = false;
player.state = "Idle";
}
else
{
player.stunFrames = player.attackHurtNetwork.hitStun;
player.velocity = DemonicsVector2.Zero;
player.animationFrames = 0;
player.state = "Block";
}
}
}
private void ToFallState(PlayerNetwork player)
{
if (player.stunFrames <= 0)
{
player.player.StopShakeCoroutine();
player.enter = false;
player.state = "Fall";
}
}
private void ToIdleState(PlayerNetwork player)
{
if (player.stunFrames <= 0)
{
if ((DemonicsFloat)player.position.y <= DemonicsPhysics.GROUND_POINT && (DemonicsFloat)player.velocity.y <= (DemonicsFloat)0)
{
player.player.StopShakeCoroutine();
player.sound = "Landed";
player.SetEffect("Fall", player.position);
player.enter = false;
player.state = "Idle";
}
}
}
private void ToBlockState(PlayerNetwork player)
{
if (player.stunFrames > 0)
{
if ((DemonicsFloat)player.position.y <= DemonicsPhysics.GROUND_POINT && (DemonicsFloat)player.velocity.y <= (DemonicsFloat)0)
{
BlockParentState.skipKnockback = true;
player.player.StopShakeCoroutine();
player.sound = "Landed";
player.SetEffect("Fall", player.position);
player.enter = true;
player.state = "Block";
}
}
}
protected override void OnEnter(PlayerNetwork player)
{
base.OnEnter(player);
end = new DemonicsVector2(player.position.x + (hurtAttack.knockbackForce.x * -player.flip), player.position.y);
}
protected override void AfterHitstop(PlayerNetwork player)
{
base.AfterHitstop(player);
player.velocity = new DemonicsVector2(player.velocity.x, player.velocity.y - 0.013f);
}
}

View File

@@ -18,9 +18,4 @@ public class BlockLowState : BlockParentState
player.state = "Idle";
}
}
protected override void OnEnter(PlayerNetwork player)
{
base.OnEnter(player);
end = new DemonicsVector2(player.position.x + (hurtAttack.knockbackForce.x * -player.flip), DemonicsPhysics.GROUND_POINT - 0.5f);
}
}

View File

@@ -5,10 +5,6 @@ using UnityEngine;
public class BlockParentState : State
{
public static bool skipKnockback;
protected AttackSO hurtAttack;
protected DemonicsVector2 start;
protected DemonicsVector2 end;
protected int knockbackFrame;
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
@@ -20,21 +16,22 @@ public class BlockParentState : State
{
AfterHitstop(player);
}
ToHurtState(player);
}
protected virtual void OnEnter(PlayerNetwork player)
{
hurtAttack = PlayerComboSystem.GetComboAttack(player.otherPlayer.playerStats, player.otherPlayer.attackInput, player.otherPlayer.isCrouch, player.otherPlayer.isAir);
player.otherPlayer.canChainAttack = true;
player.player.StartShakeContact();
player.enter = true;
GameSimulation.Hitstop = hurtAttack.hitstop;
GameSimulation.Hitstop = player.attackHurtNetwork.hitstop;
player.sound = "Block";
DemonicsVector2 hurtEffectPosition = new DemonicsVector2(player.position.x + (5 * player.flip), player.otherPlayer.hitbox.position.y);
hurtAttack.hurtEffectPosition = new Vector2((float)hurtEffectPosition.x, (float)hurtEffectPosition.y);
if (hurtAttack.isArcana)
if (player.attackHurtNetwork.hardKnockdown)
{
player.SetEffect("Chip", hurtEffectPosition);
player.player.SetHealth(player.player.CalculateDamage(hurtAttack));
player.health -= 200;
player.healthRecoverable -= 200;
player.player.PlayerUI.Damaged();
player.player.PlayerUI.UpdateHealthDamaged();
}
@@ -43,50 +40,70 @@ public class BlockParentState : State
player.SetEffect("Block", hurtEffectPosition);
}
player.animationFrames = 0;
player.stunFrames = hurtAttack.hitStun;
knockbackFrame = 0;
start = player.position;
end = new DemonicsVector2(player.position.x + (hurtAttack.knockbackForce.x * -player.flip), DemonicsPhysics.GROUND_POINT - 0.5f);
player.stunFrames = player.attackHurtNetwork.hitStun;
player.knockback = 0;
player.pushbackStart = player.position;
player.pushbackEnd = new DemonicsVector2(player.position.x + (player.attackHurtNetwork.knockbackForce * -player.flip), DemonicsPhysics.GROUND_POINT);
player.velocity = DemonicsVector2.Zero;
}
protected virtual void AfterHitstop(PlayerNetwork player)
{
if (!skipKnockback)
player.velocity = new DemonicsVector2(player.velocity.x, player.velocity.y - DemonicsPhysics.GRAVITY);
if (player.attackHurtNetwork.knockbackDuration > 0 && player.knockback <= player.attackHurtNetwork.knockbackDuration)
{
if (hurtAttack.knockbackDuration > 0)
{
DemonicsFloat ratio = (DemonicsFloat)knockbackFrame / (DemonicsFloat)hurtAttack.knockbackDuration;
DemonicsFloat distance = end.x - start.x;
DemonicsFloat nextX = DemonicsFloat.Lerp(start.x, end.x, ratio);
DemonicsFloat baseY = DemonicsFloat.Lerp(start.y, end.y, (nextX - start.x) / distance);
DemonicsFloat arc = hurtAttack.knockbackArc * (nextX - start.x) * (nextX - end.x) / ((-0.25f) * distance * distance);
DemonicsVector2 nextPosition = new DemonicsVector2(nextX, baseY + arc);
nextPosition = new DemonicsVector2(nextX, player.position.y);
player.position = nextPosition;
knockbackFrame++;
}
DemonicsFloat ratio = (DemonicsFloat)player.knockback / (DemonicsFloat)player.attackHurtNetwork.knockbackDuration;
DemonicsFloat nextX = DemonicsFloat.Lerp(player.pushbackStart.x, player.pushbackEnd.x, ratio);
DemonicsVector2 nextPosition = DemonicsVector2.Zero;
nextPosition = new DemonicsVector2(nextX, player.position.y);
player.position = nextPosition;
player.knockback++;
}
player.player.StopShakeCoroutine();
player.stunFrames--;
}
public override bool ToHurtState(PlayerNetwork player, AttackSO attack)
private void ToHurtState(PlayerNetwork player)
{
player.enter = false;
player.state = "Hurt";
return true;
}
public override bool ToBlockState(PlayerNetwork player, AttackSO attack)
{
player.enter = false;
if (player.direction.y < 0)
if (!player.otherPlayer.canChainAttack && DemonicsCollider.Colliding(player.otherPlayer.hitbox, player.hurtbox))
{
player.state = "BlockLow";
player.enter = false;
player.attackHurtNetwork = player.otherPlayer.attackNetwork;
if (IsBlocking(player))
{
if ((DemonicsFloat)player.position.y <= DemonicsPhysics.GROUND_POINT && (DemonicsFloat)player.velocity.y <= (DemonicsFloat)0)
{
if (player.direction.y < 0)
{
player.state = "BlockLow";
}
else
{
player.state = "Block";
}
}
else
{
player.state = "BlockAir";
}
}
else
{
if (player.attackHurtNetwork.hardKnockdown)
{
player.state = "Airborne";
}
else
{
if (player.attackHurtNetwork.knockbackArc == 0 || player.attackHurtNetwork.softKnockdown)
{
player.state = "Hurt";
}
else
{
player.state = "HurtAir";
}
}
}
}
else
{
player.state = "Block";
}
return true;
}
}

View File

@@ -22,6 +22,5 @@ public class BlockState : BlockParentState
protected override void OnEnter(PlayerNetwork player)
{
base.OnEnter(player);
end = new DemonicsVector2(player.position.x + (hurtAttack.knockbackForce.x * -player.flip), DemonicsPhysics.GROUND_POINT - 0.5f);
}
}