Files

27 lines
699 B
C#
Raw Normal View History

2022-12-27 13:12:53 +02:00
using UnityEngine;
2022-12-28 14:10:45 +02:00
public class BlockState : BlockParentState
2022-12-27 13:12:53 +02:00
{
2022-12-28 14:10:45 +02:00
public override void UpdateLogic(PlayerNetwork player)
2022-12-27 13:12:53 +02:00
{
2022-12-28 14:10:45 +02:00
base.UpdateLogic(player);
player.animation = "Block";
player.animationFrames++;
2023-03-07 16:42:36 +02:00
player.velocity = new DemonicsVector2(player.velocity.x, 0);
2022-12-28 14:10:45 +02:00
ToIdleState(player);
2022-12-27 13:12:53 +02:00
}
2022-12-28 14:10:45 +02:00
private void ToIdleState(PlayerNetwork player)
2022-12-27 13:12:53 +02:00
{
2022-12-28 14:10:45 +02:00
if (player.stunFrames <= 0)
{
BlockParentState.skipKnockback = false;
player.player.StopShakeCoroutine();
2023-01-23 18:31:58 +02:00
EnterState(player, "Idle");
2022-12-28 14:10:45 +02:00
}
}
protected override void OnEnter(PlayerNetwork player)
{
base.OnEnter(player);
2022-12-27 13:12:53 +02:00
}
}