2021-11-02 16:27:29 +01:00
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using UnityEngine;
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public class HurtboxVisualizer : MonoBehaviour
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{
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private BoxCollider2D _boxCollider;
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private SpriteRenderer _spriteRenderer;
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2021-11-02 20:49:10 +01:00
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private Hurtbox _hurtbox;
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2021-11-02 16:27:29 +01:00
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void Awake()
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{
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2021-11-02 20:49:10 +01:00
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_hurtbox = transform.parent.GetComponent<Hurtbox>();
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2021-11-02 16:27:29 +01:00
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_spriteRenderer = GetComponent<SpriteRenderer>();
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_boxCollider = transform.parent.GetComponent<BoxCollider2D>();
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}
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void LateUpdate()
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{
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if (TrainingSettings.ShowHitboxes)
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{
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transform.localPosition = _boxCollider.offset;
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2021-11-03 20:44:06 +01:00
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_spriteRenderer.size = _boxCollider.size;
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2021-11-02 20:49:10 +01:00
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_spriteRenderer.color = _hurtbox.HurtboxColor;
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2021-11-02 16:27:29 +01:00
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_spriteRenderer.enabled = _boxCollider.enabled;
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}
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else
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{
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_spriteRenderer.enabled = false;
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}
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}
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}
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