2022-12-26 03:47:56 +02:00
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public class FallState : AirParentState
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{
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public override void UpdateLogic(PlayerNetwork player)
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{
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CheckFlip(player);
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2022-12-29 14:40:06 +02:00
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if (!player.enter)
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{
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player.enter = true;
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2023-04-06 15:16:02 +03:00
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player.animation = "Fall";
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2022-12-29 14:40:06 +02:00
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player.animationFrames = 0;
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2023-04-04 21:43:30 +03:00
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return;
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2022-12-29 14:40:06 +02:00
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}
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2022-12-31 20:46:52 +02:00
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player.velocity = new DemonicsVector2(player.velocity.x, player.velocity.y - DemonicsPhysics.GRAVITY);
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2022-12-26 03:47:56 +02:00
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base.UpdateLogic(player);
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ToIdleState(player);
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}
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private void ToIdleState(PlayerNetwork player)
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{
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2023-04-04 21:43:30 +03:00
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if (player.position.y <= DemonicsPhysics.GROUND_POINT)
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2022-12-26 03:47:56 +02:00
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{
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player.sound = "Landed";
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player.SetEffect("Fall", player.position);
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2023-01-23 18:31:58 +02:00
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EnterState(player, "Idle");
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2022-12-26 03:47:56 +02:00
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}
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}
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}
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