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public class WakeUpState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
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CheckFlip(player);
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if (!player.enter)
{
player.enter = true;
player.animationFrames = 0;
}
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player.hurtbox.active = false;
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player.animation = "WakeUp";
player.animationFrames++;
ToIdleState(player);
}
private void ToIdleState(PlayerNetwork player)
{
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if (player.animationFrames >= DemonicsAnimator.GetMaxAnimationFrames(player.playerStats._animation, player.animation))
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{
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player.hurtbox.active = true;
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EnterState(player, "Idle");
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}
}
}