Files
Darklings-FightingGame/Assets/_Project/Scripts/ScriptableObjectScripts/AttackSO.cs

24 lines
665 B
C#
Raw Normal View History

2021-08-23 00:37:37 +02:00
using UnityEngine;
[CreateAssetMenu(fileName = "Attack", menuName = "Scriptable Objects/Attack", order = 2)]
public class AttackSO : ScriptableObject
{
2021-09-06 12:18:42 +02:00
[Header("Main")]
2021-08-23 00:37:37 +02:00
public float travelDistance;
2021-09-05 22:55:57 +02:00
public float hitStun;
2021-09-06 01:46:04 +02:00
public float knockback;
2021-09-28 21:09:42 +02:00
public Vector2 knockbackDirection;
public float selfKnockback;
2021-09-08 19:54:17 +02:00
public bool canGuardBreak;
2021-09-16 08:12:42 +02:00
public bool isAirAttack;
2021-09-06 12:18:42 +02:00
[Header("Sounds")]
2021-08-23 00:37:37 +02:00
public string attackSound;
public string impactSound;
2021-09-06 12:18:42 +02:00
[Header("Effects")]
2021-09-06 11:33:49 +02:00
public GameObject hitEffect;
public Vector2 hitEffectPosition;
2021-09-06 12:18:42 +02:00
public float hitEffectRotation;
public GameObject hurtEffect;
public Vector2 hurtEffectPosition;
public float hurtEffectRotation;
2021-08-23 00:37:37 +02:00
}