2022-07-15 00:01:28 +03:00
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using Demonics.Sounds;
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2022-03-12 19:55:32 +01:00
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using Demonics.UI;
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using UnityEngine;
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public class ControlsMenu : BaseMenu
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{
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[SerializeField] private GameObject[] _controlSchemes = default;
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2022-07-15 00:01:28 +03:00
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private Audio _audio;
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2022-03-12 19:55:32 +01:00
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private int _currentControlSchemeIndex;
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2022-07-15 00:01:28 +03:00
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void Awake()
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{
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_audio = GetComponent<Audio>();
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}
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2022-03-12 19:55:32 +01:00
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public void ToggleControlsScheme()
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{
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2022-07-15 00:01:28 +03:00
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_audio.Sound("Select").Play();
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2022-03-12 19:55:32 +01:00
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_currentControlSchemeIndex++;
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if (_currentControlSchemeIndex >= _controlSchemes.Length)
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{
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_currentControlSchemeIndex = 0;
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}
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for (int i = 0; i < _controlSchemes.Length; i++)
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{
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_controlSchemes[i].SetActive(false);
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}
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_controlSchemes[_currentControlSchemeIndex].SetActive(true);
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}
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}
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