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public class GrabbedState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
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player.otherPlayer.enter = false;
player.otherPlayer.state = "Throw";
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player.enter = true;
player.animationFrames = 0;
player.player.StopShakeCoroutine();
}
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player.velocity = DemonicsVector2.Zero;
player.animation = "HurtAir";
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player.animationFrames++;
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ThrowBreak(player);
}
private void ThrowBreak(PlayerNetwork player)
{
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if (player.grabPress && player.animationFrames <= 6)
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{
player.enter = false;
player.otherPlayer.enter = false;
player.state = "Knockback";
player.otherPlayer.state = "Knockback";
}
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}
}