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Darklings-FightingGame/Assets/_Project/Scripts/SimulationScripts/StateScripts/StatesScripts/ExceptionStateScripts/KnockdownSoftState.cs

31 lines
928 B
C#
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using Demonics;
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public class KnockdownSoftState : State
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{
public override void UpdateLogic(PlayerNetwork player)
{
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CheckFlip(player);
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if (!player.enter)
{
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player.player.PlayerUI.DisplayNotification(NotificationTypeEnum.SoftKnockdown);
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player.enter = true;
player.animationFrames = 0;
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player.sound = "Landed";
player.SetParticle("KnockdownSoft", player.position);
player.framedataEnum = FramedataTypesEnum.Knockdown;
return;
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}
player.animationFrames++;
player.framedataEnum = FramedataTypesEnum.Knockdown;
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player.hurtbox.active = false;
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player.animation = "Knockdown";
ToIdleState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.animationFrames >= 30)
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{
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EnterState(player, "WakeUp");
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}
}
}