2021-08-23 00:37:37 +02:00
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using UnityEngine;
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public class PlayerComboSystem : MonoBehaviour
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{
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[SerializeField] private AttackSO _2L = default;
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2021-09-08 19:54:17 +02:00
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[SerializeField] private AttackSO _4L = default;
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2021-08-23 00:37:37 +02:00
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[SerializeField] private AttackSO _5L = default;
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[SerializeField] private AttackSO _6L = default;
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2021-09-06 01:46:04 +02:00
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[SerializeField] private AttackSO _jumpL = default;
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2021-10-26 02:33:44 +02:00
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[SerializeField] private ArcanaSO _arcana = default;
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2021-08-23 00:37:37 +02:00
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private PlayerMovement _playerMovement;
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void Awake()
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{
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_playerMovement = GetComponent<PlayerMovement>();
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}
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public AttackSO GetComboAttack()
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{
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2021-11-03 19:09:39 +01:00
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if (_playerMovement.IsCrouching && _playerMovement.IsGrounded)
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2021-08-23 00:37:37 +02:00
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{
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return _2L;
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}
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else
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{
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2021-09-06 01:46:04 +02:00
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if (!_playerMovement.IsGrounded)
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{
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return _jumpL;
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}
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else if (_playerMovement.IsMoving)
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2021-08-23 00:37:37 +02:00
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{
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2021-09-09 17:30:02 +02:00
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if (_playerMovement.MovementInput.x * transform.localScale.x > 0.0f)
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2021-09-08 19:54:17 +02:00
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{
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return _6L;
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}
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else
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{
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return _4L;
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}
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2021-08-23 00:37:37 +02:00
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}
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else
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{
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return _5L;
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}
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}
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}
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2021-09-28 17:04:18 +02:00
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2021-10-26 02:33:44 +02:00
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public ArcanaSO GetArcana()
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2021-09-28 17:04:18 +02:00
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{
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2021-10-26 02:33:44 +02:00
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return _arcana;
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2021-09-28 17:04:18 +02:00
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}
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2021-08-23 00:37:37 +02:00
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}
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