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2023-01-09 18:16:00 +02:00
public class ThrowState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.animationFrames = 0;
player.player.StopShakeCoroutine();
}
player.animation = "Knockdown";
player.animationFrames++;
}
}