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10 lines
271 B
C#
10 lines
271 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Effects Library", menuName = "Scriptable Objects/Effects Library", order = 1)]
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public class EffectsLibrarySO : ScriptableObject
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{
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public List<ObjectPool> _objectPools;
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}
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