Files
Darklings-FightingGame/Assets/_Project/Scripts/ScriptableObjectScripts/PlayerStatsSO.cs

44 lines
1.3 KiB
C#
Raw Normal View History

2021-08-20 11:16:49 +02:00
using UnityEngine;
using UnityEngine.U2D.Animation;
2021-08-20 11:16:49 +02:00
[CreateAssetMenu(fileName = "Player Stats", menuName = "Scriptable Objects/Player Stat", order = 1)]
public class PlayerStatsSO : ScriptableObject
{
2021-10-21 23:17:10 +02:00
[Header("Main")]
public int characterIndex;
public Sprite[] portraits;
public SpriteLibraryAsset[] spriteLibraryAssets;
public RuntimeAnimatorController runtimeAnimatorController;
2022-05-04 17:17:53 +02:00
public DialogueSO _dialogue;
2022-05-13 12:44:13 +02:00
public CharacterTypeEnum characterName;
2022-09-05 22:07:12 +03:00
[Header("Stats")]
public int defenseLevel;
public int arcanaLevel;
public int speedLevel;
2022-09-10 19:57:50 +03:00
public int jumpForce = 2;
public int dashForce = 5;
2021-12-30 14:28:24 +01:00
public bool canDoubleJump = true;
2021-10-21 23:17:10 +02:00
public float arcanaRecharge = 1;
2021-12-11 18:37:11 +01:00
[Header("Moves")]
public AttackSO m2L;
public AttackSO m5L;
2022-02-23 00:25:32 +01:00
public AttackSO m2M;
public AttackSO m5M;
public AttackSO m2H;
public AttackSO m5H;
2022-06-16 20:28:49 +02:00
public AttackSO jL;
2022-07-24 01:25:32 +03:00
public AttackSO jM;
2022-04-21 23:58:15 +02:00
public AttackSO mThrow;
2022-07-19 13:40:43 +03:00
public AttackSO mParry;
2022-06-16 20:28:49 +02:00
public ArcanaSO m5Arcana;
public ArcanaSO m2Arcana;
public ArcanaSO jArcana;
2022-09-10 19:57:50 +03:00
[HideInInspector] public int maxHealth = 10000;
2022-09-05 22:07:12 +03:00
public int Arcana { get { return arcanaLevel; } set { } }
public float Defense { get { return (defenseLevel - 1) * 0.05f + 0.95f; } set { } }
public int SpeedWalk { get { return (speedLevel - 1) * 1 + 2; } set { } }
public int SpeedRun { get { return (speedLevel - 1) * 1+ 7; } set { } }
2021-08-20 11:16:49 +02:00
}