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Darklings-FightingGame/Assets/_Project/Scripts/UIScripts/MenuScripts/PatchNotesMenu.cs

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using Demonics.UI;
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using System.Collections;
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using UnityEngine;
public class PatchNotesMenu : BaseMenu
{
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[SerializeField] private InputManager _inputManager = default;
[SerializeField] private BaseMenu[] _menues = default;
[SerializeField] private PromptsInput[] _prompts = default;
[SerializeField] private RectTransform _scrollView = default;
[SerializeField] private RectTransform _patchNotes = default;
private readonly int _scrollSpeed = 350;
private int _previousMenuIndex = 0;
private float bottomScrollLimit = 0.0f;
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public void Back()
{
_inputManager.CurrentPrompts = _prompts[_previousMenuIndex];
OpenMenuHideCurrent(_menues[_previousMenuIndex]);
}
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public void SetPreviousMenuIndex(int index)
{
_previousMenuIndex = index;
}
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void Update()
{
Scroll();
}
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private void Scroll()
{
float movement = (_inputManager.NavigationInput.y * Time.deltaTime * _scrollSpeed) * -1;
if (movement < 0 && _scrollView.anchoredPosition.y > 0 || movement > 0 && _scrollView.anchoredPosition.y <= bottomScrollLimit)
{
_scrollView.anchoredPosition += new Vector2(0.0f, movement);
if (_scrollView.anchoredPosition.y < 0.0f)
{
_scrollView.anchoredPosition = new Vector2(0.0f, 0.0f);
}
else if (_scrollView.anchoredPosition.y > bottomScrollLimit)
{
_scrollView.anchoredPosition = new Vector2(0.0f, bottomScrollLimit);
}
}
}
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void OnEnable()
{
_scrollView.anchoredPosition = Vector2.zero;
}
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void Start()
{
StartCoroutine(SetUpPatchNotesCoroutine());
}
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IEnumerator SetUpPatchNotesCoroutine()
{
yield return null;
_patchNotes.anchoredPosition = new Vector2(0.0f, -(_patchNotes.rect.height / 2.0f));
bottomScrollLimit = _patchNotes.rect.height - 300.0f;
_scrollView.anchoredPosition = Vector2.zero;
}
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}