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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class CharacterButton : MonoBehaviour, ISelectHandler, IDeselectHandler, IPointerEnterHandler, IPointerExitHandler
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{
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[SerializeField] private PlayerStatsSO _playerStatsSO = default;
[SerializeField] private CharacterMenu _characterMenu = default;
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[SerializeField] private GameObject _backgroundImage = default;
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[SerializeField] private GameObject _firstPlayerSelector = default;
[SerializeField] private GameObject _secondPlayerSelector = default;
[SerializeField] private bool _isRandomizer = default;
private Audio _audio;
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private Button _button;
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public PlayerStatsSO PlayerStatsSO { get { return _playerStatsSO; } set { } }
public bool IsRandomizer { get { return _isRandomizer; } private set { } }
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void Start()
{
_audio = GetComponent<Audio>();
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_button = GetComponent<Button>();
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}
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public void OnSelect(BaseEventData eventData)
{
_audio.Sound("Selected").Play();
if (!_characterMenu.FirstCharacterSelected)
_firstPlayerSelector.SetActive(true);
else
_secondPlayerSelector.SetActive(true);
_characterMenu.SetCharacterImage(PlayerStatsSO, IsRandomizer);
}
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public void OnDeselect(BaseEventData eventData)
{
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if (!_characterMenu.FirstCharacterSelected && !_characterMenu.FirstCharacterLocked)
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_firstPlayerSelector.SetActive(false);
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else if (!_characterMenu.SecondCharacterLocked)
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_secondPlayerSelector.SetActive(false);
}
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public void Click()
{
_audio.Sound("Pressed").Play();
_characterMenu.SelectCharacterImage();
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_backgroundImage.SetActive(true);
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}
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private void OnDisable()
{
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_backgroundImage.SetActive(false);
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_firstPlayerSelector.SetActive(false);
_secondPlayerSelector.SetActive(false);
}
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public void OnPointerEnter(PointerEventData eventData)
{
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if (!_characterMenu.FirstCharacterSelected && _characterMenu.FirstCharacterLocked)
return;
if (_characterMenu.SecondCharacterLocked)
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return;
Cursor.SetCursor(MouseSetup.Instance.HoverCursor, Vector2.zero, CursorMode.Auto);
_button.Select();
}
public void OnPointerExit(PointerEventData eventData) => Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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}