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using Demonics;
using UnityEngine;
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public class HurtParentState : State
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{
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public override void UpdateLogic(PlayerNetwork player)
{
if (!player.hitstop)
{
AfterHitstop(player);
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}
if (SceneSettings.IsTrainingMode)
player.framedataEnum = FramedataTypesEnum.Hurt;
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}
protected virtual void OnEnter(PlayerNetwork player)
{
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player.soundGroup = "Hurt";
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player.otherPlayer.ArcanaGain(ArcanaGainTypes.AttackOnHit);
player.ArcanaGain(ArcanaGainTypes.DefendOnHit);
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CheckTrainingGauges(player);
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player.shadow.isOnScreen = false;
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player.velocity = DemonVector2.Zero;
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player.animationFrames = 0;
if (player.combo == 0)
{
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player.comboTimerStarter = player.attackHurtNetwork.comboTimerStarter;
player.comboTimer = ComboTimerStarterTypes.GetComboTimerStarterValue(player.comboTimerStarter);
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}
if (player.attackHurtNetwork.moveMaterial == "Fire")
player.player.PlayerAnimator.FireMaterial();
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player.player.OtherPlayerUI.SetComboTimerActive(true);
player.combo++;
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player.health -= CalculateDamage(player, player.attackHurtNetwork.damage, player.playerStats.Defense);
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player.healthRecoverable -= CalculateRecoverableDamage(player, player.attackHurtNetwork.damage, player.playerStats.Defense);
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player.player.StartShakeContact();
player.player.PlayerUI.Damaged();
player.player.OtherPlayerUI.IncreaseCombo(player.combo);
player.enter = true;
player.otherPlayer.canChainAttack = true;
player.sound = player.attackHurtNetwork.impactSound;
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if (!player.wasWallSplatted)
player.SetParticle(player.attackHurtNetwork.hurtEffect, player.hurtPosition);
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if (player.attackHurtNetwork.cameraShakerNetwork.timer > 0)
CameraShake.Instance.Shake(player.attackHurtNetwork.cameraShakerNetwork);
player.stunFrames = player.attackHurtNetwork.hitStun;
player.knockback = 0;
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player.pushbackStart = player.position;
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player.pushbackEnd = new DemonVector2(player.position.x + (player.attackHurtNetwork.knockbackForce * -player.flip), DemonicsPhysics.GROUND_POINT);
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if (player.health <= 0)
{
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player.soundGroup = "Death";
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CameraShake.Instance.Zoom(30, 0.2f);
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player.invincible = true;
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CameraShake.Instance.Shake(new CameraShakerNetwork() { intensity = 30, timer = 0.5f });
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if (!SceneSettings.IsTrainingMode)
{
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GameSimulation.GlobalHitstop = 4;
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GameSimulation.Run = false;
GameSimulation.Timer = GameSimulation._timerMax;
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}
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}
if (SceneSettings.IsTrainingMode)
player.framedataEnum = FramedataTypesEnum.Hurt;
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}
protected virtual void AfterHitstop(PlayerNetwork player)
{
if (player.attackHurtNetwork.name.Contains("AR"))
{
player.otherPlayer.player.PlayerUI.SetDarkScreen(false);
GameSimulation.GlobalFreezeFrames = 0;
}
GameSimulation.GlobalHitstop = 1;
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if (player.attackHurtNetwork.knockbackDuration > 0 && player.knockback <= player.attackHurtNetwork.knockbackDuration)
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{
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Knockback(player);
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}
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else
{
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player.velocity = new DemonVector2(player.velocity.x, player.velocity.y - DemonicsPhysics.GRAVITY);
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}
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if (!player.comboLocked)
{
player.comboTimer--;
}
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player.stunFrames--;
player.player.OtherPlayerUI.SetComboTimer
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(DemonFloat.Lerp((DemonFloat)0, (DemonFloat)1,
(DemonFloat)player.comboTimer / (DemonFloat)ComboTimerStarterTypes.GetComboTimerStarterValue(player.comboTimerStarter)), ComboTimerStarterTypes.GetComboTimerStarterColor(player.comboTimerStarter));
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}
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protected virtual void Knockback(PlayerNetwork player)
{
}
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}