2023-01-12 19:12:56 +02:00
|
|
|
using UnityEngine;
|
|
|
|
|
|
2022-12-29 14:40:06 +02:00
|
|
|
public class RedFrenzyState : State
|
|
|
|
|
{
|
|
|
|
|
public override void UpdateLogic(PlayerNetwork player)
|
|
|
|
|
{
|
|
|
|
|
if (!player.enter)
|
|
|
|
|
{
|
2023-01-09 18:16:00 +02:00
|
|
|
SetTopPriority(player);
|
|
|
|
|
CheckFlip(player);
|
2022-12-29 14:40:06 +02:00
|
|
|
player.enter = true;
|
|
|
|
|
player.sound = "Vanish";
|
|
|
|
|
player.animationFrames = 0;
|
|
|
|
|
player.animation = "RedFrenzy";
|
2023-01-11 00:22:37 +02:00
|
|
|
player.canChainAttack = false;
|
|
|
|
|
player.dashFrames = 0;
|
|
|
|
|
player.healthRecoverable = player.health;
|
2022-12-29 14:40:06 +02:00
|
|
|
player.attackFrames = DemonicsAnimator.GetMaxAnimationFrames(player.playerStats._animation, player.animation);
|
2023-01-11 00:22:37 +02:00
|
|
|
player.player.PlayerUI.UpdateHealthDamaged(player.healthRecoverable);
|
2023-10-01 17:21:54 +03:00
|
|
|
DemonVector2 effectPosition = new(player.position.x, player.position.y + 20);
|
2023-06-26 17:00:26 +03:00
|
|
|
player.SetParticle("RedFrenzy", effectPosition);
|
2023-10-01 17:21:54 +03:00
|
|
|
player.player.PlayerAnimator.ArmorMaterial();
|
2023-04-04 21:43:30 +03:00
|
|
|
UpdateFramedata(player);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (!player.hitstop)
|
|
|
|
|
{
|
|
|
|
|
player.animationFrames++;
|
|
|
|
|
player.attackFrames--;
|
2022-12-29 14:40:06 +02:00
|
|
|
}
|
2023-07-02 23:17:37 +03:00
|
|
|
player.velocity = DemonVector2.Zero;
|
2023-01-11 00:22:37 +02:00
|
|
|
player.dashFrames++;
|
2023-04-01 22:50:26 +03:00
|
|
|
UpdateFramedata(player);
|
|
|
|
|
|
2023-01-11 00:22:37 +02:00
|
|
|
if (player.dashFrames == 7)
|
2023-01-10 18:39:07 +02:00
|
|
|
{
|
2023-01-19 19:06:45 +02:00
|
|
|
player.invisible = true;
|
2023-01-11 00:22:37 +02:00
|
|
|
player.SetEffect("VanishDisappear", player.position);
|
|
|
|
|
GameSimulation.Hitstop = 26;
|
2023-01-23 18:31:58 +02:00
|
|
|
HitstopFully(player);
|
|
|
|
|
HitstopFully(player.otherPlayer);
|
2023-01-10 18:39:07 +02:00
|
|
|
}
|
2023-01-11 00:22:37 +02:00
|
|
|
if (player.dashFrames == 22)
|
2023-01-10 18:39:07 +02:00
|
|
|
{
|
2023-07-02 23:17:37 +03:00
|
|
|
player.position = new DemonVector2(player.otherPlayer.position.x - (22 * player.flip), player.otherPlayer.position.y);
|
2023-01-11 00:22:37 +02:00
|
|
|
player.SetEffect("VanishAppear", player.position);
|
2023-01-10 18:39:07 +02:00
|
|
|
}
|
2023-01-11 00:22:37 +02:00
|
|
|
if (player.dashFrames == 33)
|
2023-01-10 18:39:07 +02:00
|
|
|
{
|
2023-01-19 19:06:45 +02:00
|
|
|
player.invisible = false;
|
2023-01-11 00:22:37 +02:00
|
|
|
player.sound = player.attackNetwork.attackSound;
|
2023-01-10 18:39:07 +02:00
|
|
|
}
|
2022-12-29 14:40:06 +02:00
|
|
|
ToIdleState(player);
|
2023-01-11 00:22:37 +02:00
|
|
|
ToHurtState(player);
|
2022-12-29 14:40:06 +02:00
|
|
|
}
|
|
|
|
|
private void ToIdleState(PlayerNetwork player)
|
|
|
|
|
{
|
|
|
|
|
if (player.attackFrames <= 0)
|
|
|
|
|
{
|
2023-01-11 00:22:37 +02:00
|
|
|
player.dashFrames = 0;
|
2023-03-12 14:03:00 +02:00
|
|
|
if (player.position.y > DemonicsPhysics.GROUND_POINT)
|
|
|
|
|
EnterState(player, "Fall");
|
|
|
|
|
else
|
|
|
|
|
EnterState(player, "Idle");
|
2022-12-29 14:40:06 +02:00
|
|
|
}
|
|
|
|
|
}
|
2023-01-11 00:22:37 +02:00
|
|
|
private void ToHurtState(PlayerNetwork player)
|
|
|
|
|
{
|
2023-01-19 19:06:45 +02:00
|
|
|
if (IsColliding(player))
|
2023-01-11 00:22:37 +02:00
|
|
|
{
|
|
|
|
|
player.attackHurtNetwork = player.otherPlayer.attackNetwork;
|
|
|
|
|
if (player.attackHurtNetwork.attackType == AttackTypeEnum.Throw)
|
|
|
|
|
{
|
2023-01-23 18:31:58 +02:00
|
|
|
EnterState(player, "Grabbed");
|
2023-01-11 00:22:37 +02:00
|
|
|
return;
|
|
|
|
|
}
|
2023-06-10 01:06:31 +03:00
|
|
|
if (player.attackNetwork.superArmor > 0 && !player.player.PlayerAnimator.InRecovery(player.animation, player.animationFrames))
|
2023-03-04 17:46:49 +02:00
|
|
|
{
|
2023-06-19 13:55:25 +03:00
|
|
|
SuperArmorHurt(player);
|
2023-03-04 17:46:49 +02:00
|
|
|
return;
|
|
|
|
|
}
|
2023-01-11 00:22:37 +02:00
|
|
|
if (DemonicsPhysics.IsInCorner(player))
|
|
|
|
|
{
|
|
|
|
|
player.otherPlayer.knockback = 0;
|
|
|
|
|
player.otherPlayer.pushbackStart = player.otherPlayer.position;
|
2023-07-02 23:17:37 +03:00
|
|
|
player.otherPlayer.pushbackEnd = new DemonVector2(player.otherPlayer.position.x + (player.attackHurtNetwork.knockbackForce * -player.otherPlayer.flip), DemonicsPhysics.GROUND_POINT);
|
2023-01-11 00:22:37 +02:00
|
|
|
player.otherPlayer.pushbackDuration = player.attackHurtNetwork.knockbackDuration;
|
|
|
|
|
}
|
|
|
|
|
if (IsBlocking(player))
|
|
|
|
|
{
|
|
|
|
|
if (player.direction.y < 0)
|
|
|
|
|
{
|
2023-01-23 18:31:58 +02:00
|
|
|
EnterState(player, "BlockLow");
|
2023-01-11 00:22:37 +02:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2023-01-23 18:31:58 +02:00
|
|
|
EnterState(player, "Block");
|
2023-01-11 00:22:37 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (player.attackHurtNetwork.hardKnockdown)
|
|
|
|
|
{
|
2023-01-23 18:31:58 +02:00
|
|
|
EnterState(player, "Airborne");
|
2023-01-11 00:22:37 +02:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (player.attackHurtNetwork.knockbackArc == 0 || player.attackHurtNetwork.softKnockdown)
|
|
|
|
|
{
|
2023-01-23 18:31:58 +02:00
|
|
|
EnterState(player, "Hurt");
|
2023-01-11 00:22:37 +02:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2023-01-23 18:31:58 +02:00
|
|
|
EnterState(player, "HurtAir");
|
2023-01-11 00:22:37 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-12-29 14:40:06 +02:00
|
|
|
}
|