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using SharedGame;
using System.Collections.Generic;
using UnityGGPO;
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public class SimulationManager : GameManager
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{
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public override void StartLocalGame()
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{
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StartGame(new LocalRunner(new GameSimulation(GameplayManager.Instance.GetPlayerStats(), GameplayManager.Instance.GetAssistStats())));
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}
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public override void StartGGPOGame(IPerfUpdate perfPanel, IList<Connections> connections, int playerIndex)
{
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var game = new GGPORunner("darklings", new GameSimulation(GameplayManager.Instance.GetPlayerStats(), GameplayManager.Instance.GetAssistStats()), perfPanel);
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game.Init(connections, playerIndex);
StartGame(game);
}
}