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using UnityEngine;
public class PlayerComboSystem : MonoBehaviour
{
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public static AttackSO GetComboAttack(PlayerStatsSO playerStats, InputEnum inputEnum, Vector2 direction, bool isAir)
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{
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if (inputEnum == InputEnum.Special)
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return GetArcana(playerStats, direction, isAir);
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if (inputEnum == InputEnum.Throw)
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return playerStats.mThrow;
if (direction.y == -1 && !isAir)
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return GetCrouchingAttackType(playerStats, inputEnum);
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else
if (isAir)
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return GetJumpAttackType(playerStats, inputEnum);
else
return GetStandingAttackType(playerStats, inputEnum);
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}
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private static AttackSO GetJumpAttackType(PlayerStatsSO playerStats, InputEnum inputEnum)
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{
if (inputEnum == InputEnum.Light)
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return playerStats.jL;
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else if (inputEnum == InputEnum.Medium)
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return playerStats.jM;
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else
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return playerStats.jH;
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}
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private static AttackSO GetCrouchingAttackType(PlayerStatsSO playerStats, InputEnum inputEnum)
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{
if (inputEnum == InputEnum.Light)
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return playerStats.m2L;
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else if (inputEnum == InputEnum.Medium)
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return playerStats.m2M;
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else if (inputEnum == InputEnum.Heavy)
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return playerStats.m2H;
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return null;
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}
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private static AttackSO GetStandingAttackType(PlayerStatsSO playerStats, InputEnum inputEnum)
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{
if (inputEnum == InputEnum.Light)
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return playerStats.m5L;
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else if (inputEnum == InputEnum.Medium)
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return playerStats.m5M;
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else if (inputEnum == InputEnum.Heavy)
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return playerStats.m5H;
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return null;
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}
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public static AttackSO GetThrow(PlayerStatsSO playerStats) => playerStats.mThrow;
public static AttackSO GetRedFrenzy(PlayerStatsSO playerStats) => playerStats.mRedFrenzy;
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public static ArcanaSO GetArcana(PlayerStatsSO playerStats, Vector2 direction = default, bool isAir = false, bool frenzied = false)
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{
if (isAir)
if (frenzied)
return playerStats.jArcanaFrenzy;
else
return playerStats.jArcana;
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if (direction.y == -1)
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{
if (frenzied)
return playerStats.m2ArcanaFrenzy;
else
return playerStats.m2Arcana;
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}
if (direction == Vector2.zero)
{
if (frenzied)
return playerStats.m5ArcanaFrenzy;
else
return playerStats.m5Arcana;
}
if (direction == Vector2.right)
{
if (frenzied)
return playerStats.m6ArcanaFrenzy;
else
return playerStats.m6Arcana;
}
return playerStats.m5Arcana;
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}
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}