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using UnityEngine;
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using UnityEngine.InputSystem;
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public class BaseController : MonoBehaviour
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{
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protected BrainController _brainController;
protected Player _player;
protected PlayerMovement _playerMovement;
protected InputBuffer _inputBuffer;
protected PlayerInput _playerInput;
public Vector2Int InputDirection { get; set; }
public bool IsControllerEnabled { get; set; } = true;
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void Awake()
{
_player = GetComponent<Player>();
_playerMovement = GetComponent<PlayerMovement>();
_brainController = GetComponent<BrainController>();
_inputBuffer = GetComponent<InputBuffer>();
_playerInput = GetComponent<PlayerInput>();
}
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public virtual bool StandUp() { return false; }
public virtual bool Crouch() { return false; }
public virtual bool Jump() { return false; }
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public virtual bool Dash(int direction) { return false; }
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public virtual void SetEnable(bool state)
{
_playerInput.enabled = state;
}
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public virtual void ActivateInput()
{
IsControllerEnabled = true;
}
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public virtual void DeactivateInput()
{
IsControllerEnabled = false;
}
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}