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somewhat working state
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@@ -7,8 +7,8 @@
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#include "recomp_input.h"
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namespace zelda64 {
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constexpr std::u8string_view program_id = u8"MarioKart64Recompiled";
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constexpr std::string_view program_name = "MarioKart 64: Recompiled";
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constexpr std::u8string_view program_id = u8"DNZHRecompiled";
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constexpr std::string_view program_name = "Duke Nukem Zero Hour: Recompiled";
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// TODO: Move loading configs to the runtime once we have a way to allow per-project customization.
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void load_config();
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