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CI Workflows (#2)
* CI Implementation setup * update rom name * update rom name (aspMain.us.toml) * update recompsyms * Set execute bit for appimage.sh * Set execute bit for ld64
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@@ -352,7 +352,7 @@ gpr get_entrypoint_address();
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std::vector<recomp::GameEntry> supported_games = {
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{
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.rom_hash = 0xafc33da7101fec88, // retail
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.internal_name = "MARIOKART64",
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.internal_name = "DUKE NUKEM ZERO HOUR",
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.game_id = u8"dnzh.us",
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.mod_game_id = "dnzh",
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.save_type = recomp::SaveType::None,
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