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170 lines
4.5 KiB
Plaintext
170 lines
4.5 KiB
Plaintext
/// set_start_location()
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if (global.save_room == initroom) {
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global.start_room = rm_a0h01;
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global.save_x = 3408;
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global.save_y = 1184;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == titleroom) {
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global.start_room = rm_a0h03a;
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global.save_x = 160;
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global.save_y = 144;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == gameoverroom) {
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global.start_room = rm_a0h04c;
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global.save_x = 160;
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global.save_y = 128;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == demoendroom) {
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global.start_room = rm_a1h02;
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global.save_x = 160;
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global.save_y = 160;
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global.currentbgm = sndSpaceJump;
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}
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if (global.save_room == rm_credits) {
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global.start_room = rm_a1a01;
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global.save_x = 160;
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global.save_y = 176;
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global.currentbgm = sndScrewAttack;
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}
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if (global.save_room == rm_gallery) {
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global.start_room = rm_a1h07;
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global.save_x = 160;
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global.save_y = 144;
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global.currentbgm = sndScrewAttack;
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}
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if (global.save_room == rm_options) {
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global.start_room = rm_a2a01A;
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global.save_x = 160;
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global.save_y = 176;
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global.currentbgm = sndWallJump;
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}
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if (global.save_room == optionsroom) {
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global.start_room = rm_a2c02;
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global.save_x = 160;
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global.save_y = 144;
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global.currentbgm = sndLand;
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}
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if (global.save_room == quitroom) {
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global.start_room = rm_a2a03;
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global.save_x = 480;
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global.save_y = 160;
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global.currentbgm = sndWallJump;
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}
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if (global.save_room == subscreenroom) {
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global.start_room = rm_a3h01;
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global.save_x = 160;
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global.save_y = 128;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == itemroom) {
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global.start_room = rm_a3a02;
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global.save_x = 80;
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global.save_y = 176;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == maproom) {
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global.start_room = rm_a3a17;
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global.save_x = 160;
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global.save_y = 144;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == testroom) {
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global.start_room = rm_a0h19;
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global.save_x = 160;
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global.save_y = 160;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == introroom) {
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global.start_room = rm_a0h26;
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global.save_x = 128;
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global.save_y = 176;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == gameintroroom) {
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global.start_room = rm_a4a02;
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global.save_x = 160;
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global.save_y = 144;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == rm_loading) {
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global.start_room = rm_a4h14;
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global.save_x = 192;
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global.save_y = 160;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == rm_subscreen) {
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global.start_room = rm_a4b12;
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global.save_x = 160;
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global.save_y = 160;
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global.currentbgm = sndBallBounce;
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if (global.event[203] > 0) {
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global.start_room = rm_a4h14;
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global.save_x = 192;
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global.save_y = 160;
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global.currentbgm = sndBallBounce;
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}
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}
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if (global.save_room == rm_transition) {
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global.start_room = rm_a5c03;
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global.save_x = 160;
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global.save_y = 144;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == rm_death) {
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global.start_room = rm_a5c19;
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global.save_x = 128;
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global.save_y = 160;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == rm_controller) {
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global.start_room = rm_a5c28;
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global.save_x = 160;
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global.save_y = 144;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == rm_score) {
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global.start_room = rm_a0h33;
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global.save_x = 160;
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global.save_y = 112; //128 pre-1.4.4 A6 layout change
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == rm_a0h01) {
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global.start_room = rm_a6a15;
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global.save_x = 112;
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global.save_y = 128;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == rm_a0h02) {
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global.start_room = rm_a6b06;
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global.save_x = 224;
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global.save_y = 160;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == rm_a0h02a) {
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global.start_room = rm_a6b16;
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global.save_x = 96;
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global.save_y = 176;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == rm_a0h03) {
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global.start_room = rm_a7b02A;
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global.save_x = 160;
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global.save_y = 144;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == rm_a0h03a) {
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global.start_room = rm_a8a14;
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global.save_x = 160;
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global.save_y = 208;
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global.currentbgm = sndBallBounce;
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}
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if (global.save_room == rm_a0h03b) { // 1.4.4 don't kill me pls
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global.start_room = rm_a6a10B;
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global.save_x = 240;
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global.save_y = 112;
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global.currentbgm = sndBallBounce;
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}
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