Files
AM2R-Community-Updates/scripts/is_breakable_block.gml
2020-12-22 20:54:55 -06:00

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///is_breakable_block(id);
//Returns if the solid is of the breakable type.
var breakable = false;
switch (argument0)
{
case oBlockShoot:
case oBlockShootChain:
case oBlockBomb:
case oBlockBombChain:
case oBlockBombItem:
case oBlockScrew:
case oBlockPBomb:
case oBlockPBombChain:
case oBlockMissile:
case oBlockSMissile:
case oBlockSpeed:
case oBlockSand:
case oBlockStep:
case oDestroyedBlock:
breakable = true;
}
return(breakable);