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8 lines
256 B
Plaintext
8 lines
256 B
Plaintext
/// isCollisionCharacterRight(offset)
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oCharacter.tempId = id;
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with (oCharacter) {
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calculateCollisionBounds();
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if (collision_line(round(lb - argument0), round(tb), round(lb - argument0), round(bb - 1), tempId, true, true) > 0) return 1;
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}
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return 0;
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