Files
AM2R-Community-Updates/scripts/isCollisionCharacterRight.gml
2020-12-22 20:54:55 -06:00

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/// isCollisionCharacterRight(offset)
oCharacter.tempId = id;
with (oCharacter) {
calculateCollisionBounds();
if (collision_line(round(lb - argument0), round(tb), round(lb - argument0), round(bb - 1), tempId, true, true) > 0) return 1;
}
return 0;