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AM2R-Community-Updates/scripts/enemy_target_check.gml
2020-12-22 20:54:55 -06:00

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/// enemy_target_check()
target = 0;
if (argument1 == 1 && distance_to_object(oCharacter) <= argument0) {
target = 1;
}
if (argument1 == 0 && distance_to_object(oCharacter) <= argument0) {
if (facing == 1 && x < oCharacter.x) target = 1;
if (facing == -1 && x > oCharacter.x) target = 1;
}