Files
AM2R-Community-Updates/scripts/draw_character.gml
2021-08-01 16:43:48 -05:00

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/// draw_character(sprite, x, y, sprite2, s2ox, s2oy, sprite3, s3ox, s3oy, s3angle, facing, color, alpha, s3show)
if (!oControl.msr_fusionsuit) {
if ((oControl.mod_fusion)) { // Fusion suit
if (global.currentsuit == 0) { // Power
pal_swap_set(sPalFusion0, 1, false);
} else if (global.currentsuit == 1) { // Varia
pal_swap_set(sPalFusion1, 1, false);
} else if (global.currentsuit == 2) { // Gravity
pal_swap_set(sPalFusion2, 1, false);
}
} else if (os_type != os_android) { // Custom color swaps
if (global.currentsuit == 0 && oControl.PowerPalette != -1) { // Power
pal_swap_set(oControl.PowerPalette, 1, false);
} else if (global.currentsuit == 1 && oControl.VariaPalette != -1) { // Varia
pal_swap_set(oControl.VariaPalette, 1, false);
} else if (global.currentsuit == 2 && oControl.GravityPalette != -1) { // Gravity
pal_swap_set(oControl.GravityPalette, 1, false);
}
}
}
draw_sprite_ext(argument0, argument14, argument1, argument2, argument10, 1, 0, argument11, argument12);
draw_sprite_ext(argument3, argument14, argument1 + argument4, argument2 + argument5, argument10, 1, 0, argument11, argument12);
if (argument13 == 1) {
draw_sprite_ext(argument6, argument14, argument1 + argument7, argument2 + argument8, argument10, 1, argument9, argument11, argument12);
}
shader_reset();