Files
AM2R-Community-Updates/scripts/SetSpinJumpSound.gml
2020-12-22 20:54:55 -06:00

7 lines
445 B
Plaintext

/// SetSpinJumpSound()
if (global.spacejump == 0 && global.screwattack == 0) spinjump_sound = sndSpinJump;
if (global.spacejump == 1 && global.screwattack == 0) spinjump_sound = sndSpaceJump;
if (global.spacejump == 0 && global.screwattack == 1) spinjump_sound = sndScrewAttack;
if (global.spacejump == 1 && global.screwattack == 1) spinjump_sound = sndSpaceScrewAttack;
if (inwater && global.currentsuit < 2) spinjump_sound = sndSpinJumpWater;