Files
AM2R-Community-Updates/objects/oWaterfall.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sEDTrigger</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-10</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>yoff = 0;
alarm[0] = 1;
alarm[1] = 1;
widescreen_space = oControl.widescreen_space;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="1">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>alarm[1] = 10;
bubble = instance_create(x + random(64), global.waterlevel + 10, oLBubble);
if (instance_exists(bubble)) {
bubble.vspeed = 1.5 - random(0.8);
with (bubble) if ((x &lt; (view_xview[0] - (oControl.widescreen_space/2))) || (x &gt; (view_xview[0] + view_wview[0] + (oControl.widescreen_space/2)))) instance_destroy();
// if (x &lt; view_xview[0] || x &gt; view_xview[0] + view_wview[0]) instance_destroy();
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>alarm[0] = 1;
w = instance_create(x + random(64), global.waterlevel - 1, oFXAnimSpark);
w.image_speed = 0.25 + random(0.5);
w.additive = 0;
w.sprite_index = sWaterSplash;
w.image_alpha = 0.8;
w.depth = -15;
with (w) if ((x &lt; (view_xview[0] - (oControl.widescreen_space/2))) || (x &gt; (view_xview[0] + view_wview[0] + (oControl.widescreen_space/2)))) instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>yoff += 8;
if (yoff &gt; 128) yoff = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oCharacter">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (other) {
if (fxtimer == 0 || fxtimer == 2 || fxtimer == 4) {
repeat (2) {
expl = instance_create(x, y - 16, oFXAnimSpark);
expl.image_speed = 0.2;
expl.additive = 0;
expl.sprite_index = sWaterParticle;
expl.direction = 45 + random(90);
expl.speed = 1 + random(1);
expl.gravity_direction = 270;
expl.gravity = 0.2;
}
}
if (global.currentsuit &lt; 2) waterfall = 2;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>mid_y = y + yoff;
bottom_y = y + 128 + yoff;
if (((x + 64) &gt; (view_xview[0] - (widescreen_space/2))) &amp;&amp; (x &lt; (view_xview[0] + view_wview[0] + (widescreen_space/2)))) {
draw_set_blend_mode(bm_add);
draw_set_color(make_colour_rgb(10, 10, 80));
draw_rectangle(x + 2, y, x + 61, global.waterlevel, false);
draw_background(bgWaterfall, x, y - 128 + yoff);
draw_background_part(bgWaterfall, 0, 0, 64, global.waterlevel - mid_y, x, mid_y);
if (bottom_y &lt; global.waterlevel) draw_background_part(bgWaterfall, 0, 0, 64, global.waterlevel - bottom_y, x, bottom_y);
draw_set_blend_mode(bm_normal);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>