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204 lines
6.0 KiB
XML
204 lines
6.0 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-150</depth>
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<persistent>0</persistent>
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<parentName>oLiquid</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>xoffset = 0;
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yoffset = 0;
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wtime = 0;
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frame = 0;
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bg = bgWater0;
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alarm[1] = 1;
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spr_alpha = 0.4;
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widescreen = oControl.widescreen;
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widescreen_space = oControl.widescreen_space;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>frame += 1;
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if (frame > 3) frame = 0;
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if (frame == 0) bg = bgWater0;
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if (frame == 1) bg = bgWater1;
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if (frame == 2) bg = bgWater2;
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if (frame == 3) bg = bgWater1;
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alarm[1] = 10;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>xoffset -= 1;
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if (xoffset < -32) xoffset = 0;
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alarm[0] = 5;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (wave) {
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wtime += wspeed;
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yoffset -= cos(wtime) * wheight;
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}
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if (instance_exists(oCharacter)) {
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if (oCharacter.inwater) {
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if (spr_alpha > 0.1) spr_alpha -= 0.01;
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} else if (spr_alpha < 0.4) spr_alpha += 0.01;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="4">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (instance_exists(oCharacter)) {
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if (oCharacter.inwater || (oCharacter.y > global.waterlevel + oWater.yoffset)) {
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spr_alpha = 0.1;
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if ((view_yview[0] + view_hview[0]) >= (global.waterlevel + yoffset)) {
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i = 0;
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draw_set_color(make_colour_rgb(10, 10, 80));
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draw_set_blend_mode(bm_add);
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draw_rectangle(view_xview[0] - (widescreen_space/2), global.waterlevel + oWater.yoffset, view_xview[0] + 320 + widescreen_space/2, view_yview[0] + 250, false);
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repeat ((room_width / 32) + 1 + (4*widescreen)) {
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if (((i * 32) >= (view_xview[0] - 33 - (widescreen_space/2))) && ((i * 32) < (view_xview[0] + 360 + (widescreen_space))) && global.waterlevel + yoffset + 224 > view_yview[0]) draw_background_ext(bg, x + i * 32 + xoffset - (widescreen_space/2), global.waterlevel + yoffset, 1, 1, 0, -1, spr_alpha);
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i += 1;
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}
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draw_set_blend_mode(bm_normal);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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