Files
AM2R-Community-Updates/objects/oTorizo2.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sTorizoKneel</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>sTorizoMask</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>canbeX = 0;
CollisionBottom = 0;
CollisionTop = 0;
CollisionLeft = 0;
CollisionRight = 0;
WallUp = 288;
i = 0;
gravity = 0;
gravity_direction = 270;
state = 0;
statetime = 0;
globaltime = 0;
phase = 0;
facingplayer = 0;
turning = 0;
//damage = 30;
damage = global.mod_torizondamageform2;
canbehit = 1;
flashing = 0;
fxtimer = 0;
mycam = instance_create(x, y, oTorizo2Cam);
targetx = 0;
targety = 144;
targetplayer = 0;
xAcc = 0;
yAcc = 0;
maxSpeed = 0;
move = 1;
usedbirds = 0;
if (global.difficulty &lt; 2) {
//myhealth = 240;
myhealth = global.mod_torizohealthform2;
hpforattack1 = 150;
hpforattack2 = 80;
stayaway = 1;
} else {
//myhealth = 350;
myhealth = global.mod_torizohealthform2hard;
hpforattack1 = 220;
hpforattack2 = 110;
stayaway = 0;
}
i = 0;
repeat (18) {
spk = instance_create(32 + i * 16, 432, oTorizoSpikes);
spk.alarm[0] = 300 + i * 90;
spk = instance_create(592 - i * 16, 432, oTorizoSpikes);
spk.alarm[0] = 300 + i * 90;
i += 1;
}
wings = instance_create(x, y - 65, oTorizoWings);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="11">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>repeat (8) {
expl = instance_create(x - 16 + random(32), y - random(80), oFXAnimSpark);
expl.image_speed = 0.3 + random(0.5);
expl.additive = 0;
expl.sprite_index = sExpl1;
}
make_explosion3(x, y - 40);
repeat (30) instance_create(x, y - 50, oDebris);
instance_create(x, y, oScreenFlash);
sfx_play(sndRobotExpl);
sfx_play(sndMissileExpl);
with (mycam) instance_destroy();
with (wings) instance_destroy();
if(oControl.mod_fusion == 0) {
spawn_many_powerups(x - 64, y - 120, 120, 128);
mus_current_fadein();
with (oDoor) event_user(3);
}
else {
core = instance_create(mean(bbox_left, bbox_right), mean(bbox_top, bbox_bottom), oCoreX);
core.lastBossX = x;
core.lastBossY = y;
core.lastBossSprite = sprite_index;
core.lastBossFrame = image_index;
core.lastBossAngle = image_angle;
core.lastBossFacing = facing;
core.lastYscale = image_yscale;
core.lastBossDepth = depth;
instance_create(x, y, oTorizoCoreXCam);
}
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>expl = instance_create(x - 16 + random(32), y - random(80), oFXAnimSpark);
expl.image_speed = 0.5;
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.image_xscale = 0.5;
expl.image_yscale = 0.5;
alarm[10] = 4;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var dir, projspeed;
dir = point_direction(x + 12 * facing, y - 65, oCharacter.x, oCharacter.y - 32);
if (phase == 0) {
if (statetime &lt; 180) alarm[0] = 7;
projspeed = 4.5;
} else if (phase == 1) {
if (statetime &lt; 200) alarm[0] = 6;
projspeed = 5.2;
} else if (phase &gt; 1) {
if (statetime &lt; 230) alarm[0] = 5;
projspeed = 6;
}
if (global.difficulty &gt;= 2) projspeed += 1;
if (state == 2) {
if (facingplayer) {
proj = instance_create(x + 12 * facing, y - 65, oTorizoFireball);
proj.direction = dir;
proj.speed = projspeed;
proj.gravity = 0;
if (global.difficulty &gt;= 2) {
proj = instance_create(x + 12 * facing, y - 65, oTorizoFireball);
proj.direction = dir + 30;
proj.speed = projspeed;
proj.gravity = 0;
proj = instance_create(x + 12 * facing, y - 65, oTorizoFireball);
proj.direction = dir - 30;
proj.speed = projspeed;
proj.gravity = 0;
}
} else {
dir = 90 - facing * 90;
proj = instance_create(x + 12 * facing, y - 65, oTorizoFireball);
proj.direction = dir - 30 + random(60);
proj.speed = projspeed;
proj.gravity = 0;
if (global.difficulty &gt;= 2) {
repeat (2) {
proj = instance_create(x + 12 * facing, y - 65, oTorizoFireball);
proj.direction = dir - 30 + random(60);
proj.speed = projspeed;
proj.gravity = 0;
}
}
} // if (facingplayer) else
} // if (state == 2)
if (state == 3) {
proj = instance_create(x + 12 * facing, y - 50, oTorizoEgg);
proj.hspeed = (1.5 + random(5)) * facing;
proj.vspeed = 2 - random(4);
if (statetime &lt; 230) alarm[0] = 7;
if (global.difficulty &gt;= 2) {
proj.hspeed = (2 + random(9)) * facing;
proj.vspeed = 4 - random(8);
if (statetime &lt; 230) alarm[0] = 6;
}
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (y &gt;= 432) {
CollisionBottom = 1;
} else CollisionBottom = 0;
if (y &lt;= WallUp + 80) {
CollisionTop = 1;
} else CollisionTop = 0;
if (x &lt;= 48) {
CollisionLeft = 1;
} else CollisionLeft = 0;
if (x &gt;= 592) {
CollisionRight = 1;
} else CollisionRight = 0;
facingplayer = 0;
if (facing == 1 &amp;&amp; oCharacter.x &gt; x) facingplayer = 1;
if (facing == -1 &amp;&amp; oCharacter.x &lt; x) facingplayer = 1;
wings.x = x;
wings.y = y - 65;
nextattack = floor(random(2));
if (state == 0) {
if (statetime == 0) {
sprite_index = sTorizoKneel;
image_index = 3;
image_speed = 0;
speed = 0;
turning = 0;
}
if (statetime == 45) {
sfx_play(sndTorizoRoar);
image_index = 2;
}
if (statetime == 55) image_index = 1;
if (statetime == 65) image_index = 0;
if (statetime == 75) {
vspeed = -3.5;
if (x &lt; 160) hspeed = 1.2;
if (x &gt; 480) hspeed = -1.2;
sprite_index = sTorizoFly;
image_index = 0;
}
if (statetime &gt; 75) speed *= 0.95;
if (statetime == 90) {
sprite_index = sTorizoFly;
image_index = 1;
image_speed = 0;
}
if (statetime == 240) {
state = 1;
statetime = 0;
}
} // if (state == 0)
if (state == 1) {
if (statetime == 0) {
sprite_index = sTorizoFly;
image_index = 1;
image_speed = 0;
xAcc = 0.2;
yAcc = 0.15;
move = 1;
if (phase == 0) {
if (stayaway == 0) {
maxSpeed = 1.8;
} else maxSpeed = 2.5;
}
if (phase == 1) maxSpeed = 1.8;
if (phase == 2) maxSpeed = 2.35;
if (global.difficulty &gt;= 2) maxSpeed = 2.4;
if ((instance_exists(oTorizoGhost) || instance_exists(oTorizoEgg)) &amp;&amp; global.difficulty &lt; 2) maxSpeed *= 0.8;
}
if (stayaway == 0) {
if (statetime &gt; 5) {
if (oCharacter.x &lt; x - 32 &amp;&amp; facing == 1 &amp;&amp; turning == 0) facing = -1;
if (oCharacter.x &gt; x + 32 &amp;&amp; facing == -1 &amp;&amp; turning == 0) facing = 1;
}
if (facing == 1) {
targetx = 640;
} else targetx = 0;
targety = oCharacter.y;
if (oCharacter.y &gt; 270 &amp;&amp; globaltime &lt; 1200) targety = 120;
} else {
if (oCharacter.x &lt; x &amp;&amp; facing == 1 &amp;&amp; turning == 0) facing = -1;
if (oCharacter.x &gt;= x &amp;&amp; facing == -1 &amp;&amp; turning == 0) facing = 1;
if (x &lt; 128 &amp;&amp; targetx == 0) targetx = 640;
if (x &gt; 512 &amp;&amp; targetx == 640) targetx = 0;
if (y &gt;= 288 &amp;&amp; targety == 288) targety = 144;
if (y &lt;= 144 &amp;&amp; targety == 144) targety = 288;
}
if (stayaway == 0 &amp;&amp; statetime &gt; 300 &amp;&amp; (oCharacter.y &lt; 270 &amp;&amp; globaltime &lt; 1200 || globaltime &gt;= 1200)) {
if (nextattack == 0) {
state = 2;
statetime = 0;
}
if (nextattack == 1) {
if (phase &gt;= 1) {
state = 3;
} else state = 2;
statetime = 0;
}
}
if (facing == 1 &amp;&amp; oCharacter.x &lt; x + 16 || facing == -1 &amp;&amp; oCharacter.x &gt; x - 16) image_index = 2;
if (facing == 1 &amp;&amp; oCharacter.x &gt;= x + 16 &amp;&amp; oCharacter.x &lt; x + 64 || facing == -1 &amp;&amp; oCharacter.x &lt;= x - 16 &amp;&amp; oCharacter.x &gt; x - 64) image_index = 1;
if (facing == 1 &amp;&amp; oCharacter.x &gt;= x + 64 || facing == -1 &amp;&amp; oCharacter.x &lt;= x - 64) image_index = 0;
if (statetime &gt; 30 &amp;&amp; phase == 0 &amp;&amp; myhealth &lt; hpforattack1 || phase == 1 &amp;&amp; myhealth &lt; hpforattack2) {
state = 4;
statetime = 0;
phase += 1;
with (oTorizoSpikes) alarm[0] = 1;
}
if (usedbirds == 0 &amp;&amp; phase == 1 &amp;&amp; statetime == 120) {
state = 3;
statetime = 0;
usedbirds = 1;
}
} // if (state == 1)
if (state == 2) {
speed *= 0.95;
if (statetime == 0) {
sprite_index = sTorizoFlyFireball;
image_index = 0;
image_speed = 0;
xAcc = 0.3;
yAcc = 0.2;
maxSpeed = 3;
move = 1;
targety = 160;
sfx_play(sndTorizoAttack1);
}
if (facing == 1) {
targetx = oCharacter.x - 140;
} else targetx = oCharacter.x + 140;
if (statetime == 60) move = 0;
if (statetime &gt; 60) {
if (image_index &lt; 4) image_index += 0.1;
}
if (statetime == 120) alarm[0] = 1;
if (statetime &gt; 230) {
if (image_index &gt; 0) image_index -= 0.1;
}
if (statetime == 240) {
state = 1;
statetime = -1;
}
} // if (state == 2)
if (state == 3) {
speed *= 0.95;
if (statetime == 0) {
sprite_index = sTorizoFly;
image_index = 0;
image_speed = 0;
xAcc = 0.2;
yAcc = 0.4;
maxSpeed = 3.5;
move = 1;
targety = 300;
sfx_play(sndTorizoAttack2);
}
if (facing == 1) {
targetx = oCharacter.x - 180;
} else targetx = oCharacter.x + 180;
if (statetime == 60) move = 0;
if (statetime == 120) alarm[0] = 1;
if (statetime == 300) {
state = 1;
statetime = -1;
}
}
if (state == 4) {
if (statetime == 0) {
sprite_index = sTorizoFly;
image_index = 0;
image_speed = 0;
speed = 0;
turning = 0;
if (facing == 1) {
targetx = -120;
} else targetx = 720;
sfx_play(sndTorizoRoar);
}
if (targetx &gt; x) {
hspeed += 0.1;
} else hspeed -= 0.1;
if (statetime == 120) {
state = 5;
statetime = 0;
}
}
if (state == 5) {
if (statetime == 0) {
sprite_index = sTorizoDive;
mask_index = sTorizoDive;
image_index = 2;
image_speed = 0;
speed = 0;
turning = 0;
}
if (statetime == 1) {
if (facing == 1) {
x = oCharacter.x - 320;
} else x = oCharacter.x + 320;
y = oCharacter.y - 4;
hspeed = 12 * facing;
sfx_play(sndTorizoAttack2);
}
if (statetime == 60) {
facing = -facing;
if (facing == 1) {
x = oCharacter.x - 320;
} else x = oCharacter.x + 320;
y = oCharacter.y - 4;
hspeed = 12 * facing;
sfx_play(sndTorizoAttack2);
}
if (statetime == 120) {
facing = -facing;
if (facing == 1) {
x = oCharacter.x - 320;
} else x = oCharacter.x + 320;
y = oCharacter.y - 4;
hspeed = 12 * facing;
sfx_play(sndTorizoAttack2);
}
if (statetime == 180) {
facing = -facing;
if (facing == 1) {
x = oCharacter.x - 320;
} else x = oCharacter.x + 320;
y = oCharacter.y - 4;
hspeed = 12 * facing;
sfx_play(sndTorizoAttack2);
}
if (statetime == 250) {
facing = -facing;
state = 6;
statetime = 0;
}
} // if (state == 5)
if (state == 6) {
if (statetime == 0) {
sprite_index = sTorizoFly;
mask_index = sTorizoMask;
image_index = 0;
image_speed = 0;
speed = 0;
turning = 0;
sfx_play(sndTorizoAttack1);
}
if (statetime == 1) {
if (facing == 1) {
x = -120;
} else x = 720;
y = 320;
hspeed = 8 * facing;
}
if (statetime &gt; 30) speed *= 0.95;
if (statetime &gt; 30 &amp;&amp; speed &lt; 0.1) {
state = 1;
statetime = -1;
}
}
if (state == 100) {
sprite_index = sTorizoFly;
image_index = 1;
image_speed = 0;
speed = 0;
turning = 0;
if (statetime == 0) sfx_play(sndTorizoDeath);
}
if (state == 1 || state == 2 || state == 3) {
if (move) {
if (targetx &gt; x) {
hspeed += xAcc;
} else hspeed -= xAcc;
if (targety &gt; y) {
vspeed += yAcc;
} else vspeed -= yAcc;
if (speed &gt; maxSpeed) speed = maxSpeed;
} else speed *= 0.9;
if (CollisionLeft &amp;&amp; hspeed &lt; 0) {
hspeed = 0;
x = 48;
}
if (CollisionRight &amp;&amp; hspeed &gt; 0) {
hspeed = 0;
x = 592;
}
if (CollisionTop &amp;&amp; vspeed &lt; 0) {
vspeed = 0;
y = WallUp + 80;
}
if (CollisionBottom &amp;&amp; vspeed &gt; 0) {
vspeed = 0;
y = 432;
}
} // if (state == 1 || state == 2 || state == 3)
if (phase &gt; 0 || myhealth &lt;= 200 || globaltime &gt; 3600) stayaway = 0;
statetime += 1;
if (globaltime &lt; 5000) globaltime += 1;
if (fxtimer &lt; 5) {
fxtimer += 1;
} else fxtimer = 0;
if (flashing &gt; 0) flashing -= 1;
dist = distance_to_point(oCharacter.x, oCharacter.y - 20);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBomb2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (other) event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oMissile">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (myhealth &gt; 0 &amp;&amp; state &gt; 0) {
if (!canbehit) {
with (other) event_user(1);
} else {
with (other) event_user(0);
if (state != 5) myhealth -= 5 * (1 + other.smissile * 2);
if (state != 5 &amp;&amp; state != 4) speed *= 0.25;
event_user(0);
}
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBeam">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (myhealth &gt; 0 &amp;&amp; state &gt; 0 &amp;&amp; canbehit) {
if (other.chargebeam) {
if (state != 5) myhealth -= 4 * (1 - other.sbeam * 0.4);
event_user(0);
} else {
if (state != 5) myhealth -= 1.5 * (1 - other.sbeam * 0.4);
event_user(0);
}
with (other) {
event_user(0);
instance_destroy();
}
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oPBombExpl">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (myhealth &gt; 0 &amp;&amp; state &gt; 0 &amp;&amp; canbehit &amp;&amp; !flashing) {
myhealth -= 2;
event_user(0);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBombExpl">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (myhealth &gt; 0 &amp;&amp; state &gt; 0 &amp;&amp; canbehit &amp;&amp; !flashing) {
myhealth -= 1;
event_user(0);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oCharacter">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (myhealth &gt; 0 &amp;&amp; state &gt; 0) damage_player(damage, 5, -3, 0, 0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>flashing = 5;
fxtimer = 0;
PlaySoundMono(sndTorizoHit);
myhealth -= 1;
if (myhealth &lt;= 0) {
state = 100;
statetime = 0;
alarm[10] = 1;
alarm[11] = 300;
with (oTorizoEgg) event_user(1);
with (oTorizoGhost) event_user(1);
if(oControl.mod_fusion == 0) {
with (oTorizoSpikes) event_user(0);
mus_fadeout(musTorizoB);
oMusicV2.bossbgm = sndJump;
}
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="7">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (turning == 1) turning = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_sprite_ext(sprite_index, -1, x, y, facing, 1, 0, image_blend, 1);
if (flashing) {
draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_set_blend_mode(bm_add);
repeat (2) draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, -1, 1 - fxtimer * 0.25);
draw_set_blend_mode(bm_normal);
}
if (state == 5) {
draw_set_blend_mode(bm_add);
draw_sprite_ext(sTorizoDiveJetFX, -1, x, y, facing, 1, 0, -1, 1);
draw_set_blend_mode(bm_normal);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>