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141 lines
4.3 KiB
XML
141 lines
4.3 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>ssEDFX</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>50</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>bgyoff = 0;
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statetime = 0;
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active = 0;
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canskip = 0;
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anitime = oControl.mod_backgroundspeed;
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subim = 0;
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alarm[0] = anitime;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>subim += 1;
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alarm[0] = anitime;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (bgyoff < 400) bgyoff += 0.25;
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if (statetime == 60) canskip = 1;
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if (active == 0) {
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if (statetime == 300) instance_create(160, 120, oTitleText1);
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if (statetime == 900) instance_create(160, 120, oTitleText2);
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}
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if (active == 0 && (statetime == 1600 || canskip == 1 && (oControl.kMenu1 && oControl.kMenu1PushedSteps == 1 || oControl.kMenu2 && oControl.kMenu2PushedSteps == 1 || oControl.kStart && oControl.kStartPushedSteps == 1))) {
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with (oPressStart) visible = true;
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with (oDrawTitleBG) fadein = 1;
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with (oTitleText1) instance_destroy();
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with (oTitleText2) instance_destroy();
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active = 1;
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}
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if (active) bgyoff = lerp(bgyoff, 400, 0.02);
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statetime += 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_sprite(sTitleAnimated, subim, -53, -bgyoff);
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/*if (global.custom_background == false) draw_background(bgTitleScreen, 0, -bgyoff);
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else draw_sprite(oControl.sprTitleScroll, subim, 0, -bgyoff);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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