Files
AM2R-Community-Updates/objects/oSubScreenSuit.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sSubScrSuit</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-10</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_speed = 0.5;
halpha = 1;
targetx = x;
if (x &lt; 160) fadedir = -1;
if (x &gt; 160) fadedir = 1;
x += 90 * fadedir;
drawlines = 0;
suit = get_text("ItemsMenu", "Suits");
psuit = get_text("ItemsMenu", "PowerSuit");
vsuit = get_text("ItemsMenu", "VariaSuit");
gsuit = get_text("ItemsMenu", "GravitySuit");
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>halpha -= 0.05;
if (halpha &lt;= 0) halpha = 1;
if (oSubscreenMenu.fadeout == 0) {
if (x &lt; targetx) x += 10;
if (x &gt; targetx) x -= 10;
}
if (oSubscreenMenu.fadeout) hspeed = fadedir * 10;
if (oSubscreenMenu.active) {
drawlines = 1;
} else drawlines = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_sprite(sprite_index, -1, x, y);
draw_set_color(c_white);
draw_set_font(fontMenuTiny);
draw_set_alpha(1);
draw_sprite(sSubScrButton, global.currentsuit == 0, x - 28, y + 16);
draw_text(x - 20, y + 15 + oControl.subScrItemOffset, psuit);
if (global.item[5]) {
draw_sprite(sSubScrButton, global.currentsuit == 1, x - 28, y + 25);
draw_text(x - 20, y + 24 + oControl.subScrItemOffset, vsuit);
}
if (global.item[9]) {
draw_sprite(sSubScrButton, global.currentsuit == 2, x - 28, y + 34);
draw_text(x - 20, y + 33 + oControl.subScrItemOffset, gsuit);
}
draw_set_alpha(1);
draw_set_color(c_white);
if (drawlines) {
if (global.curropt == 0) {
draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 16, 1, 1, 0, -1, halpha);
draw_line(x + 34, y + 18, x + 50, y + 18);
draw_line(x + 50, y + 18, oSubScrPlayer.x, oSubScrPlayer.y + 43);
draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 43, 1, 1, 0, -1, 1);
}
if (global.curropt == 1) {
draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 25, 1, 1, 0, -1, halpha);
draw_line(x + 34, y + 27, x + 50, y + 27);
draw_line(x + 50, y + 27, oSubScrPlayer.x, oSubScrPlayer.y + 43);
draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 43, 1, 1, 0, -1, 1);
}
if (global.curropt == 2) {
draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 34, 1, 1, 0, -1, halpha);
draw_line(x + 34, y + 36, x + 50, y + 36);
draw_line(x + 50, y + 36, oSubScrPlayer.x, oSubScrPlayer.y + 43);
draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 43, 1, 1, 0, -1, 1);
}
}
draw_set_alpha(1);
draw_set_font(fontSubScr);
draw_set_halign(fa_left);
draw_set_color(c_black);
draw_text(x + 1 - 30, y + 4 - 1 + oControl.subScrHeaderOffset, suit);
//draw_text(x + 1 - 30, y + 4 - 63, "BEAM");
//draw_text(x + 1 - 30, y + 4 - 1, "MISC");
//draw_text(x + 1 - 30, y + 4 - 45, "BOOTS");
draw_set_color(c_white);
draw_text(x - 30, y + 3 - 1 + oControl.subScrHeaderOffset, suit);
//draw_text(x - 30, y + 3 - 63, "BEAM");
//draw_text(x - 30, y + 3 - 1, "MISC");
//draw_text(x - 30, y + 3 - 45, "BOOTS");
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>