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https://github.com/izzy2lost/AM2R-Community-Updates.git
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158 lines
6.0 KiB
XML
158 lines
6.0 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sSubScrMisc</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-10</depth>
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<persistent>0</persistent>
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<parentName>oSubScreenSuit</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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misc = get_text("ItemsMenu", "Misc");
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morph = get_text("ItemsMenu", "MorphBall");
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spider = get_text("ItemsMenu", "SpiderBall");
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spring = get_text("ItemsMenu", "SpringBall");
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bomb = get_text("ItemsMenu", "Bombs");
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pgrip = get_text("ItemsMenu", "PowerGrip");
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sattack = get_text("ItemsMenu", "ScrewAttack");
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_sprite(sprite_index, -1, x, y);
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draw_set_color(c_white);
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draw_set_font(fontMenuTiny);
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draw_set_alpha(1);
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draw_sprite(sSubScrButton, global.morphball, x - 28, y + 16);
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draw_text(x - 20, y + 15 + oControl.subScrItemOffset, morph);
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if (global.item[2]) {
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draw_sprite(sSubScrButton, global.spiderball, x - 28, y + 25);
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draw_text(x - 20, y + 24 + oControl.subScrItemOffset, spider);
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}
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if (global.item[3]) {
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draw_sprite(sSubScrButton, global.jumpball, x - 28, y + 34);
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draw_text(x - 20, y + 33 + oControl.subScrItemOffset, spring);
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}
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if (global.item[0]) {
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draw_sprite(sSubScrButton, global.bomb, x - 28, y + 43);
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draw_text(x - 20, y + 42 + oControl.subScrItemOffset, bomb);
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}
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if (global.item[1]) {
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draw_sprite(sSubScrButton, global.powergrip, x - 28, y + 52);
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draw_text(x - 20, y + 51 + oControl.subScrItemOffset, pgrip);
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}
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if (global.item[8]) {
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draw_sprite(sSubScrButton, global.screwattack, x - 28, y + 61);
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draw_text(x - 20, y + 60 + oControl.subScrItemOffset, sattack);
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}
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if (drawlines) {
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if (global.curropt == 8) {
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draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 16, 1, 1, 0, -1, halpha);
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draw_line(x - 34, y + 18, x - 50, y + 18);
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draw_line(x - 50, y + 18, oSubScrPlayer.x, oSubScrPlayer.y + 60);
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draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 60, 1, 1, 0, -1, 1);
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}
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if (global.curropt == 9) {
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draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 25, 1, 1, 0, -1, halpha);
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draw_line(x - 34, y + 27, x - 50, y + 27);
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draw_line(x - 50, y + 27, oSubScrPlayer.x, oSubScrPlayer.y + 60);
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draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 60, 1, 1, 0, -1, 1);
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}
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if (global.curropt == 10) {
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draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 34, 1, 1, 0, -1, halpha);
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draw_line(x - 34, y + 36, x - 50, y + 36);
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draw_line(x - 50, y + 36, oSubScrPlayer.x, oSubScrPlayer.y + 60);
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draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 60, 1, 1, 0, -1, 1);
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}
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if (global.curropt == 11) {
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draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 43, 1, 1, 0, -1, halpha);
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draw_line(x - 34, y + 45, x - 50, y + 45);
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draw_line(x - 50, y + 45, oSubScrPlayer.x, oSubScrPlayer.y + 60);
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draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 60, 1, 1, 0, -1, 1);
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}
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if (global.curropt == 12) {
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draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 52, 1, 1, 0, -1, halpha);
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draw_line(x - 34, y + 54, x - 50, y + 54);
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draw_line(x - 50, y + 54, oSubScrPlayer.x + 35, oSubScrPlayer.y + 95);
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draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x + 35, oSubScrPlayer.y + 95, 1, 1, 0, -1, 1);
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}
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if (global.curropt == 13) {
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draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 61, 1, 1, 0, -1, halpha);
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draw_line(x - 34, y + 63, x - 50, y + 63);
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draw_line(x - 50, y + 63, oSubScrPlayer.x, oSubScrPlayer.y + 43);
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draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 43, 1, 1, 0, -1, 1);
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}
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} // if (drawlines)
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draw_set_alpha(1);
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draw_set_font(fontSubScr);
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draw_set_halign(fa_left);
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draw_set_color(c_black);
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//draw_text(x + 1 - 30, y + 4 - 1, "SUIT");
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//draw_text(x + 1 - 30, y + 4 - 63, "BEAM");
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draw_text(x + 1 - 30, y + 4 - 1 + oControl.subScrHeaderOffset, misc);
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//draw_text(x + 1 - 30, y + 4 - 45, "BOOTS");
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draw_set_color(c_white);
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//draw_text(x - 30, y + 3 - 1, "SUIT");
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//draw_text(x - 30, y + 3 - 63, "BEAM");
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draw_text(x - 30, y + 3 - 1 + oControl.subScrHeaderOffset, misc);
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//draw_text(x - 30, y + 3 - 45, "BOOTS");
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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