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https://github.com/izzy2lost/AM2R-Community-Updates.git
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125 lines
4.5 KiB
XML
125 lines
4.5 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sSubScrBoots</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-10</depth>
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<persistent>0</persistent>
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<parentName>oSubScreenSuit</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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boots = get_text("ItemsMenu", "Boots");
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hijump = get_text("ItemsMenu", "HiJumpBoots");
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space = get_text("ItemsMenu", "SpaceJump");
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speedbooster = get_text("ItemsMenu", "SpeedBooster");
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_sprite(sprite_index, -1, x, y);
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draw_set_color(c_white);
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draw_set_font(fontMenuTiny);
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draw_set_alpha(1);
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if (global.item[4]) {
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draw_sprite(sSubScrButton, global.hijump, x - 28, y - 28);
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draw_text(x - 20, y - 29 + oControl.subScrItemOffset, hijump);
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}
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if (global.item[6]) {
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draw_sprite(sSubScrButton, global.spacejump, x - 28, y - 19);
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draw_text(x - 20, y - 20 + oControl.subScrItemOffset, space);
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}
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if (global.item[7]) {
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draw_sprite(sSubScrButton, global.speedbooster, x - 28, y - 10);
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draw_text(x - 20, y - 11 + oControl.subScrItemOffset, speedbooster);
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}
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if (drawlines) {
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if (global.curropt == 14) {
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draw_sprite_ext(sSubScrHilight, -1, x - 28, y - 28, 1, 1, 0, -1, halpha);
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draw_line(x - 34, y - 26, x - 50, y - 26);
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draw_line(x - 50, y - 26, oSubScrPlayer.x + 21, oSubScrPlayer.y + 157);
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draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x + 21, oSubScrPlayer.y + 157, 1, 1, 0, -1, 1);
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}
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if (global.curropt == 15) {
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draw_sprite_ext(sSubScrHilight, -1, x - 28, y - 19, 1, 1, 0, -1, halpha);
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draw_line(x - 34, y - 17, x - 50, y - 17);
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draw_line(x - 50, y - 17, oSubScrPlayer.x + 24, oSubScrPlayer.y + 173);
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draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x + 24, oSubScrPlayer.y + 173, 1, 1, 0, -1, 1);
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}
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if (global.curropt == 16) {
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draw_sprite_ext(sSubScrHilight, -1, x - 28, y - 10, 1, 1, 0, -1, halpha);
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draw_line(x - 34, y - 8, x - 50, y - 8);
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draw_line(x - 50, y - 8, oSubScrPlayer.x + 31, oSubScrPlayer.y + 192);
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draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x + 31, oSubScrPlayer.y + 192, 1, 1, 0, -1, 1);
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}
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}
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draw_set_alpha(1);
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draw_set_font(fontSubScr);
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draw_set_halign(fa_left);
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draw_set_color(c_black);
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//draw_text(x + 1 - 30, y + 4 - 1, "SUIT");
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//draw_text(x + 1 - 30, y + 4 - 63, "BEAM");
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//draw_text(x + 1 - 30, y + 4 - 1, "MISC");
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draw_text(x + 1 - 30, y + 4 - 45 + oControl.subScrHeaderOffset, boots);
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draw_set_color(c_white);
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//draw_text(x - 30, y + 3 - 1, "SUIT");
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//draw_text(x - 30, y + 3 - 63, "BEAM");
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//draw_text(x - 30, y + 3 - 1, "MISC");
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draw_text(x - 30, y + 3 - 45 + oControl.subScrHeaderOffset, boots);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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