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https://github.com/izzy2lost/AM2R-Community-Updates.git
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197 lines
6.0 KiB
XML
197 lines
6.0 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sSubScrChangeBG</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-15</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>offset = 160;
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state = 0;
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with (oSS_Fg) hidetext = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (state == 0) {
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if (offset > 0) {
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offset -= 16;
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} else {
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state = 1;
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view_object[0] = noone;
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view_yview[0] = 0;
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}
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}
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if (state == 1) {
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if (oControl.kUp > 0 && oControl.kUpPushedSteps == 0) {
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global.ssmode = 0;
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event_user(0);
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}
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if (oControl.kRight > 0 && oControl.kRightPushedSteps == 0) {
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global.ssmode = 1;
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event_user(0);
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}
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if (oControl.kLeft > 0 && oControl.kLeftPushedSteps == 0) {
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global.ssmode = 2;
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event_user(0);
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}
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if (oControl.kDown > 0 && oControl.kDownPushedSteps == 0) {
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global.ssmode = 3;
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event_user(0);
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}
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}
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if (state == 2) {
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if (offset < 160) {
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offset += 16;
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} else event_user(1);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (oSS_Control) {
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event_user(0);
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event_user(1);
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}
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state = 2;
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with (oSS_Fg) hidetext = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>// equips
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draw_sprite_ext(sprite_index, -1, view_xview[0] + 160 + offset, view_yview[0] + 120, 1, 1, 0, -1, 1);
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draw_background(bg_SubScrMenuEqu, view_xview[0] + 196 + offset, view_yview[0] + 103);
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// logs
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draw_sprite_ext(sprite_index, -1, view_xview[0] + 160 - offset, view_yview[0] + 120, 1, 1, 180, -1, 1);
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draw_background(bg_SubScrMenuLog, view_xview[0] + 90 - offset, view_yview[0] + 103);
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// map
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draw_sprite_ext(sprite_index, -1, view_xview[0] + 160, view_yview[0] + 120 - offset, 1, 1, 90, -1, 1);
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draw_background(bg_SubScrMenuMap, view_xview[0] + 143, view_yview[0] + 50 - offset);
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// options
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draw_sprite_ext(sprite_index, -1, view_xview[0] + 160, view_yview[0] + 120 + offset, 1, 1, 270, -1, 1);
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draw_background(bg_SubScrMenuOpt, view_xview[0] + 143, view_yview[0] + 156 + offset);
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// widescreen fix for screen edges
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if (oControl.widescreen) {
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draw_set_alpha(1);
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draw_set_color(c_black);
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draw_rectangle(view_xview[0] + 320 + offset, view_yview[0], view_xview[0] + 320 + (oControl.widescreen_space/2), view_yview[0] + 240, false);
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draw_rectangle(view_xview[0] - (oControl.widescreen_space/2), view_yview[0], view_xview[0] + (oControl.widescreen_space/2) - offset, view_yview[0] + 240, false);
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draw_set_color(c_white);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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