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180 lines
4.9 KiB
XML
180 lines
4.9 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sSparkParticle</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>direction = random(360);
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speed = random(3);
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gravity_direction = 270;
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gravity = 0.2;
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alarm[0] = 60 + random(120);
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tposx[0] = x;
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tposx[1] = x;
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tposx[2] = x;
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tposx[3] = x;
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tposx[4] = x;
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tposy[0] = y;
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tposy[1] = y;
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tposy[2] = y;
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tposy[3] = y;
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tposy[4] = y;
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mycolor = c_yellow;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_alpha -= 0.01;
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if (image_alpha <= 0) instance_destroy();
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alarm[0] = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>tposx[4] = tposx[3];
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tposx[3] = tposx[2];
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tposx[2] = tposx[1];
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tposx[1] = tposx[0];
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tposx[0] = x;
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tposy[4] = tposy[3];
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tposy[3] = tposy[2];
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tposy[2] = tposy[1];
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tposy[1] = tposy[0];
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tposy[0] = y;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oSolid">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>move_bounce_all(0);
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speed *= 0.4;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_set_blend_mode(bm_add);
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draw_set_color(mycolor);
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draw_set_alpha(0.8 * image_alpha);
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draw_line(x, y, tposx[0], tposy[0]);
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draw_set_alpha(0.6 * image_alpha);
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draw_line(tposx[0], tposy[0], tposx[1], tposy[1]);
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draw_set_alpha(0.4 * image_alpha);
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draw_line(tposx[1], tposy[1], tposx[2], tposy[2]);
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draw_set_alpha(0.2 * image_alpha);
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draw_line(tposx[2], tposy[2], tposx[3], tposy[3]);
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draw_set_alpha(0.1 * image_alpha);
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draw_line(tposx[3], tposy[3], tposx[4], tposy[4]);
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draw_set_alpha(1);
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draw_set_blend_mode(bm_normal);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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