You've already forked AM2R-Community-Updates
mirror of
https://github.com/izzy2lost/AM2R-Community-Updates.git
synced 2026-03-10 11:23:35 -07:00
302 lines
8.4 KiB
XML
302 lines
8.4 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sSaveSlotB</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-1</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>
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oControl.mod_fusion = 0;
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//oGameSelMenu.active = 0;
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global.curropt = 1;
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lastitem = 3;
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active = 0;
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alarm[0] = 5;
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h = -11;
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targeth = 33;
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fadein = 1;
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fadeout = 0;
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d0str = get_text("Title", "GameSlot_Easy");
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d1str = get_text("Title", "GameSlot_Normal");
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d2str = get_text("Title", "GameSlot_Hard");
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d3str = get_text("Title-Additions", "GameSlot_NewGame_Fusion");
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if (global.saveslot == 0) {
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x = 270;
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y = 60;
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}
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if (global.saveslot == 1) {
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x = 270;
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y = 104;
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}
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if (global.saveslot == 2) {
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x = 270;
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y = 148;
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}
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if (global.saveslot == 3) {
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x = 270;
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y = 192;
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}
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draw_set_font(fontGUI2);
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w = max(string_width(d0str), string_width(d1str), string_width(d2str), string_width(d3str)) + 10;
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if (oControl.mod_insanitymode) {
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mycolor = make_color_rgb(187, 3, 3);
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} else {
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mycolor = make_color_rgb(3, 187, 25);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>//oGameSelMenu.active = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (active) {
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if (oControl.kDown && oControl.kDownPushedSteps == 0) {
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global.curropt += 1;
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if (global.curropt > lastitem) global.curropt = 0;
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sfx_play(sndMenuMove);
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}
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if (oControl.kUp && oControl.kUpPushedSteps == 0) {
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global.curropt -= 1;
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if (global.curropt < 0) global.curropt = lastitem;
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sfx_play(sndMenuMove);
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}
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if (oControl.kMenu1 && oControl.kMenu1PushedSteps == 0) {
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sfx_play(sndMenuSel);
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global.difficulty = global.curropt;
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switch (global.curropt)
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{
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case 0:
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case 1:
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//Easy & Normal
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oControl.mod_fusion = 0;
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oControl.mod_diffmult = 1;
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break;
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case 2:
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//Hard
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oControl.mod_fusion = 0;
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oControl.mod_diffmult = 2;
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break;
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case 3:
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//Fusion
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global.difficulty = 2;
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oControl.mod_fusion = 1;
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oControl.mod_diffmult = 4;
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break;
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default:
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oControl.mod_fusion = 0;
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oControl.mod_diffmult = 1;
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break;
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}
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global.newgame = 1;
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if (instance_exists(op[0])) with (op[0]) instance_destroy();
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if (instance_exists(op[1])) with (op[1]) instance_destroy();
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if (instance_exists(op[2])) with (op[2]) instance_destroy();
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if (instance_exists(op[3])) with (op[3]) instance_destroy();
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mus_fadeout(musTitle);
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room_change(14, 0);
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}
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if (oControl.kMenu2 && oControl.kMenu2PushedSteps == 0) {
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global.curropt = 10;
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sfx_play(sndMenuCancel);
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event_user(1);
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}
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}
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if (fadein) {
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if (h < targeth - 4) {
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h += 4;
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} else {
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h = targeth;
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fadein = 0;
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active = 1;
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event_user(0);
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}
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}
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if (fadeout) {
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if (h > -11) {
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h -= 4;
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} else {
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if (global.curropt == 10) {
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with (oGameSelMenu) alarm[0] = 5;
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global.curropt = global.saveslot;
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}
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instance_destroy();
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (instance_exists(op[0])) with (op[0]) instance_destroy();
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if (instance_exists(op[1])) with (op[1]) instance_destroy();
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if (instance_exists(op[2])) with (op[2]) instance_destroy();
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if (instance_exists(op[3])) with (op[3]) instance_destroy();
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fadeout = 1;
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active = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>vsep = 10;
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op[0] = instance_create(x - 4, y + 3, oNormalOptionR);
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op[0].optionid = 0;
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op[0].label = d0str;
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op[1] = instance_create(x - 4, y + 3 + vsep, oNormalOptionR);
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op[1].optionid = 1;
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op[1].label = d1str;
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op[2] = instance_create(x - 4, y + 3 + vsep * 2, oNormalOptionR);
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op[2].optionid = 2;
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op[2].label = d2str;
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op[3] = instance_create(x - 4, y + 3 + vsep * 3, oNormalOptionR);
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op[3].optionid = 3;
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op[3].label = d3str;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_set_color(c_black);
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draw_set_alpha(0.8);
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draw_rectangle(x, y, x - w, y + h + 10, false);
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draw_set_alpha(1);
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draw_line(x, y, x, y + h + 10);
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draw_background_ext(bgSaveSlotLine2, x - w - 4, y, 1, h + 12, 0, mycolor, 1);
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draw_background_ext(bgSaveSlotLine1, x - w, y + h + 10, w + 1, 1, 0, mycolor, 1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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