Files
AM2R-Community-Updates/objects/oSlotMenuCopy.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sSaveSlotCopy</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-20</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_speed = 0.2;
targetslot = 0;
if (global.saveslot == 0) targetslot = 1;
active = 0;
alarm[0] = 5;
file[0] = "save1";
file[1] = "save2";
file[2] = "save3";
dialogy[0] = 60;
dialogy[1] = 104;
dialogy[2] = 148;
if (oControl.mod_insanitymode) {
mycolor = make_color_rgb(187, 3, 3);
myslot = sSaveSlotCopyInsanity;
} else {
mycolor = make_color_rgb(3, 187, 25);
myslot = sSaveSlotCopy;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>active = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (active) {
if (oControl.kDown &amp;&amp; oControl.kDownPushedSteps == 0 || oControl.kUp &amp;&amp; oControl.kUpPushedSteps == 0) {
targetslot += 1;
if (global.saveslot == targetslot) targetslot += 1;
if (targetslot &gt; 2) targetslot = 0;
if (global.saveslot == targetslot) targetslot += 1;
sfx_play(sndMenuMove);
}
if (oControl.kMenu1 &amp;&amp; oControl.kMenu1PushedSteps == 0) {
var t = file[targetslot];
if (!file_exists(file[targetslot])) {
event_user(0);
} else {
active = 0;
instance_create(270, dialogy[targetslot], oSlotMenuOverwrite);
}
sfx_play(sndMenuSel);
}
if (oControl.kMenu2 &amp;&amp; oControl.kMenu2PushedSteps == 0) {
with (oGameSelMenu) alarm[0] = 5;
global.curropt = global.saveslot;
sfx_play(sndMenuCancel);
instance_destroy();
}
}
if (targetslot == 0) {
x = 64;
y = 40;
}
if (targetslot == 1) {
x = 64;
y = 84;
}
if (targetslot == 2) {
x = 64;
y = 128;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>copy_save(global.saveslot, targetslot);
with (oGameSelMenu) alarm[0] = 5;
global.curropt = global.saveslot;
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_sprite(myslot, -1, x - 19, y - 7);
draw_background_ext(bgSaveSlotLine1, x, y + 18, 207, 1, 0, mycolor, 1);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>