Files
AM2R-Community-Updates/objects/oSkorpDisc.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sSkorpDiscLunge</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-10</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>spin = 0;
rotspeed = 0;
damage = 50;
hpush = 5;
vpush = -3;
image_speed = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (spin) {
//if (rotspeed &lt; 30) rotspeed += 1;
if (sprite_index == sSkorpDiscLunge) {
//sfx_stop(sndSkorpBlade);
image_index += 0.2;
if (image_index &gt; 2.8) {
sprite_index = sSkorpDisc;
}
}
if (sprite_index == sSkorpDisc) {
//if !sfx_isplaying(sndSkorpBlade) sfx_loop(sndSkorpBlade);
image_index += 0.4;
}
} else if (sprite_index == sSkorpDisc) { //if (rotspeed &gt; 0) rotspeed -= 0.5;
image_index = 2;
sprite_index = sSkorpDiscLunge;
} else if (sprite_index == sSkorpDiscLunge &amp;&amp; image_index &gt; 0.2) {
//sfx_stop(sndSkorpBlade);
image_index -= 0.1;
}
//image_angle += rotspeed * image_xscale;
//if (image_angle &gt; 360) image_angle -= 360;
//if (image_angle &lt; -360) image_angle += 360;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oMissile">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (other) event_user(1);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBeam">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (other) {
event_user(1);
if (!pbeam) instance_destroy();
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oCharacter">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>dodamage = 1;
if (sprite_index == sSkorpDisc) { //rotspeed &gt; 15
if (other.dash &gt;= 29 || other.state == 30 || other.state == 31 || other.state == 29 || other.speedboost &gt; 0 || other.state == 15 &amp;&amp; other.vjump == 0 &amp;&amp; global.screwattack == 1) dodamage = 0;
if (dodamage == 1) damage_player(damage, hpush, vpush, 0, 0);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="5">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>//sfx_stop(sndSkorpBlade);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>