Files
AM2R-Community-Updates/objects/oSkorpA6.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sSkorpBody</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>oEnemy</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
myhealth = 50;
freezehp = 20;
damage = 8;
hitsound = sndEHit1;
deathsound = sndEDeath1;
canfreeze = 1;
frozenspr = sSkorpBodyFrozen;
freezefall = 0;
offset = 0;
attack = 0;
startx = x;
starty = y;
state = 0;
// 1.4.4 behavior change
image_speed = 0;
len = 11;
dir = 24;
//
disc1 = instance_create(x + lengthdir_x(len, image_angle + dir), y + lengthdir_y(len, image_angle + dir), oSkorpDisc);
disc2 = instance_create(x + lengthdir_x(len, image_angle - dir), y + lengthdir_y(len, image_angle - dir), oSkorpDisc);
lure = "OPTIMIZE *THIS*";
disc2.image_xscale = -1;
spin = 0;
alarm[0] = 10;
alarm[2] = 1;
alarm[4] = 2; //lure
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="1" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (instance_exists(disc1) &amp;&amp; instance_exists(disc2)) {
with (disc1) instance_destroy();
with (disc2) instance_destroy();
}
if (instance_exists(lure)) {
lure.state = 100;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="4">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>lure = instance_create(x, y, oSkorpLureA6);
// Lure
lure.x = x + lengthdir_x(10, image_angle);
lure.y = y + lengthdir_y(10, image_angle);
lure.image_angle = image_angle;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="3">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string> disc1.spin = 1;
disc2.spin = 1;
attack = 1;
alarm[1] = 120;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>offset = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="1">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>disc1.spin = 0;
disc2.spin = 0;
attack = 0;
alarm[0] = 100; //og 120
if (instance_exists(lure)) {
lure.alarm[1] = 20;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (distance_to_object(oCharacter) &lt; 80) {
alarm[3] = 20;
if (instance_exists(lure)) {
lure.image_index = 0;
switch (image_angle) {
case 90: {
lure.sprite_index = sSkorpLureUpVA6;
break;
}
default: {
lure.sprite_index = sSkorpLureVA6;
break;
}
}
}
} else alarm[0] = 10;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (attack) {
if (offset &lt; 24) offset += 2;
} else if (offset &gt; 0) offset -= 1;
image_index = floor(offset/4.8);
// Generate disc offsets
switch (floor(image_index)) {
case 0: {
len = 11; // 13?
dir = 24;
break;
}
case 1: {
len = 13;
dir = 10;
break;
}
case 2: {
len = 16;
dir = 24;
break;
}
case 3:
case 4: {
len = 18;
dir = 36;
break;
}
}
// Discs
disc1.x = x + lengthdir_x(len, image_angle + dir);
disc1.y = y + lengthdir_y(len, image_angle + dir);
disc2.x = x + lengthdir_x(len, image_angle - dir);
disc2.y = y + lengthdir_y(len, image_angle - dir);
// Lure
//lure.x = lure.startx + lengthdir_x(offset, image_angle);
//lure.y = lure.starty + lengthdir_y(offset, image_angle);
x = startx + lengthdir_x(offset, image_angle);
y = starty + lengthdir_y(offset, image_angle);
if (state == 100) {
with (disc1) instance_destroy();
with (disc2) instance_destroy();
with (lure) {
state = 100;
}
enemy_death();
}
event_inherited();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oCharacter">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string></string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="25">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
if (attack) {
frz.spr1 = sSkorpDiscFrozen;
frz.spr2 = sSkorpDiscFrozen;
} else {
frz.spr1 = sSkorpDiscLungeFrozen;
frz.spr2 = sSkorpDiscLungeFrozen;
}
frz.spr1xoff = lengthdir_x(len, dir);
frz.spr1yoff = lengthdir_y(len, dir);
frz.spr2xoff = lengthdir_x(len, -dir);
frz.spr2yoff = lengthdir_y(len, -dir);
frz.spr2xs = -1;
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>