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https://github.com/izzy2lost/AM2R-Community-Updates.git
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320 lines
9.2 KiB
XML
320 lines
9.2 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sShielderShield</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-5</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>myhealth = 200;
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image_speed = 0;
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shaking = 0;
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flashing = 0;
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offx = 0;
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offy = 0;
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damage = 36;
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hpush = 5;
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vpush = -3;
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center_x = 0;
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center_y = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_angle = point_direction(x, y, oCharacter.x, oCharacter.y - 16);
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if (shaking > 0) {
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shaking -= 1;
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offx = random_range(-2, 2);
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offy = random_range(-2, 2);
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} else {
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offx = 0;
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offy = 0;
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}
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if (flashing > 0) flashing -= 1;
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center_x = x + lengthdir_x(20, image_angle);
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center_y = y + lengthdir_y(20, image_angle);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oMissile">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) event_user(0);
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myhealth -= 14 * (1 + other.smissile * 5);
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event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBeam">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) {
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event_user(1);
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if (!pbeam) instance_destroy();
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oSpeedBoost">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_user(1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oScrewAttack">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_user(1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oCharacter">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (other.speedboost > 0) event_user(1);
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dodamage = 1;
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if (other.dash >= 29 || other.state == 30 || other.state == 31 || other.state == 29 || other.speedboost > 0 || other.state == 15 && other.vjump == 0 && global.screwattack == 1) dodamage = 0;
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if (other.chargebeam >= 1 && other.state == 15 && other.vjump == 0 && global.screwattack == 0) {
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event_user(0);
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if (myhealth <= 0) event_user(1);
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other.chargebeam = 0;
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other.nofire = 20;
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dodamage = 0;
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repeat (8) {
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spark = instance_create(x, y, oFXTrail);
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spark.additive = 1;
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spark.fadespeed = 0.05;
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spark.direction = point_direction(x, y - 8, oCharacter.x, oCharacter.y - 12) - 4 + random(8) + 90;
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spark.speed = 1 + random(4);
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if (random(2) < 1) spark.direction += 180;
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spark.sprite_index = sChargeBeamSpark2;
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if (global.wbeam) spark.sprite_index = sChargeWBeamSpark2;
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if (global.pbeam) spark.sprite_index = sChargePBeamSpark2;
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if (global.ibeam) spark.sprite_index = sChargeIBeamSpark2;
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}
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}
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if (dodamage == 1) damage_player(damage, hpush, vpush, 0, 0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>repeat (10) instance_create(center_x, center_y, oDebris);
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make_explosion1(center_x, center_y);
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instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>shaking = 10;
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flashing = 5;
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repeat (2) instance_create(center_x, center_y, oDebris);
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sfx_play(sndRobotHit4);
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if (myhealth <= 0) {
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event_user(1);
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sfx_play(sndRobotExpl);
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}
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if (myhealth > 120) image_index = 0;
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if (myhealth <= 120) image_index = 1;
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if (myhealth <= 80) image_index = 2;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_sprite_ext(sprite_index, -1, x + offx, y + offy, 1, 1, image_angle, -1, 1);
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if (flashing) {
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draw_set_blend_mode(bm_add);
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repeat (2) draw_sprite_ext(sprite_index, -1, x + offx, y + offy, 1, 1, image_angle, -1, flashing / 5);
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draw_set_blend_mode(bm_normal);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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