Files
AM2R-Community-Updates/objects/oShielderShield.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sShielderShield</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-5</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>myhealth = 200;
image_speed = 0;
shaking = 0;
flashing = 0;
offx = 0;
offy = 0;
damage = 36;
hpush = 5;
vpush = -3;
center_x = 0;
center_y = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_angle = point_direction(x, y, oCharacter.x, oCharacter.y - 16);
if (shaking &gt; 0) {
shaking -= 1;
offx = random_range(-2, 2);
offy = random_range(-2, 2);
} else {
offx = 0;
offy = 0;
}
if (flashing &gt; 0) flashing -= 1;
center_x = x + lengthdir_x(20, image_angle);
center_y = y + lengthdir_y(20, image_angle);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oMissile">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (other) event_user(0);
myhealth -= 14 * (1 + other.smissile * 5);
event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBeam">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (other) {
event_user(1);
if (!pbeam) instance_destroy();
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oSpeedBoost">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_user(1);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oScrewAttack">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_user(1);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oCharacter">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (other.speedboost &gt; 0) event_user(1);
dodamage = 1;
if (other.dash &gt;= 29 || other.state == 30 || other.state == 31 || other.state == 29 || other.speedboost &gt; 0 || other.state == 15 &amp;&amp; other.vjump == 0 &amp;&amp; global.screwattack == 1) dodamage = 0;
if (other.chargebeam &gt;= 1 &amp;&amp; other.state == 15 &amp;&amp; other.vjump == 0 &amp;&amp; global.screwattack == 0) {
event_user(0);
if (myhealth &lt;= 0) event_user(1);
other.chargebeam = 0;
other.nofire = 20;
dodamage = 0;
repeat (8) {
spark = instance_create(x, y, oFXTrail);
spark.additive = 1;
spark.fadespeed = 0.05;
spark.direction = point_direction(x, y - 8, oCharacter.x, oCharacter.y - 12) - 4 + random(8) + 90;
spark.speed = 1 + random(4);
if (random(2) &lt; 1) spark.direction += 180;
spark.sprite_index = sChargeBeamSpark2;
if (global.wbeam) spark.sprite_index = sChargeWBeamSpark2;
if (global.pbeam) spark.sprite_index = sChargePBeamSpark2;
if (global.ibeam) spark.sprite_index = sChargeIBeamSpark2;
}
}
if (dodamage == 1) damage_player(damage, hpush, vpush, 0, 0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="11">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>repeat (10) instance_create(center_x, center_y, oDebris);
make_explosion1(center_x, center_y);
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>shaking = 10;
flashing = 5;
repeat (2) instance_create(center_x, center_y, oDebris);
sfx_play(sndRobotHit4);
if (myhealth &lt;= 0) {
event_user(1);
sfx_play(sndRobotExpl);
}
if (myhealth &gt; 120) image_index = 0;
if (myhealth &lt;= 120) image_index = 1;
if (myhealth &lt;= 80) image_index = 2;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_sprite_ext(sprite_index, -1, x + offx, y + offy, 1, 1, image_angle, -1, 1);
if (flashing) {
draw_set_blend_mode(bm_add);
repeat (2) draw_sprite_ext(sprite_index, -1, x + offx, y + offy, 1, 1, image_angle, -1, flashing / 5);
draw_set_blend_mode(bm_normal);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>