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https://github.com/izzy2lost/AM2R-Community-Updates.git
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307 lines
8.5 KiB
XML
307 lines
8.5 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sShielder</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-3</depth>
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<persistent>0</persistent>
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<parentName>oEnemy</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>action_inherited();
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canbeX = 0;
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makeActive();
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setCollisionBounds(-8, -8, 8, 8);
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myhealth = 50;
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damage = 30;
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stuntime = 4;
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hpush = 6;
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vpush = -3;
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hitmissileexpl = 0;
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hitsound = sndRobotHit1;
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deathsound = sndRobotExpl;
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canfreeze = 1;
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platyoffset = -6;
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frozenspr = sShielderFrozen;
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flipx = 0;
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target = 0;
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state = 0;
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statetime = 0;
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myobj = instance_create(x, y, oShielderShield);
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movedir = 1;
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alarm[0] = 60 + random(200);
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firedelay = 200 + random(100);
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firerange = 200;
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hitemp = 1;
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empspr = sShielderDisabled;
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shield_angle = 0;
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shield_img = 0;
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shield_present = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (instance_exists(myobj)) with (myobj) instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>movedir = -movedir;
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alarm[0] = 60 + random(200);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>action_inherited();
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enemy_active_check(70);
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enemy_target_check(firerange, 1);
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if (active == 1 && stun == 0 && frozen == 0 && state != 100) {
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if (state == 0) {
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if (statetime >= firedelay) {
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if (target == 1) {
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state = 1;
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statetime = 0;
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firedelay = 200 + random(200);
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} else statetime = 1;
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}
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if (oCharacter.x < x) {
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xVel += 0.05 * movedir;
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} else xVel -= 0.05 * movedir;
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if (xVel > false && position_meeting(x + 20, y, oShielder)) xVel = -2;
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if (xVel < false && position_meeting(x - 20, y, oShielder)) xVel = 2;
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if (xVel > 2) xVel = 2;
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if (xVel < -2) xVel = -2;
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if (yVel > 2) yVel = 2;
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if (yVel < -2) yVel = -2;
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}
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if (state == 1) {
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if (statetime == 0) {
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xVel = 0;
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yVel = 0;
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proj = instance_create(x, y + 7, oGunzooProj2);
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}
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if (statetime >= 60) {
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state = 0;
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statetime = 0;
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}
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}
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if (stun == 0) moveTo(xVel, yVel);
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} // if (active == 1 && stun == 0 && frozen == 0 && state != 100)
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if (state == 100) {
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enemy_death2();
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repeat (20) instance_create(x, y, oDebris);
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}
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if (instance_exists(myobj)) {
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myobj.x = x;
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myobj.y = y;
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}
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statetime += 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oMissile">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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if (yVel != 0) {
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if (other.direction == 0 || other.direction == 45 || other.direction == 315) xVel += 1.8;
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if (other.direction == 180 || other.direction == 135 || other.direction == 225) xVel -= 1.8;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBatteryExpl">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (instance_exists(myobj)) {
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deb = instance_create(x, y, oDebris);
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deb.sprite_index = sShielderShield;
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deb.depth = -4;
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deb.image_angle = myobj.image_angle;
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deb.image_index = myobj.image_index;
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deb.image_speed = 0;
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}
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event_inherited();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="25">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (instance_exists(myobj)) {
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shield_present = 1;
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shield_angle = myobj.image_angle;
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shield_img = myobj.image_index;
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} else shield_present = 0;
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event_inherited();
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if (shield_present) {
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frz.spr1 = sShielderShieldFrozen;
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frz.spr1xoff = 0;
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frz.spr1yoff = 0;
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frz.spr1a = shield_angle;
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frz.spr1i = shield_img;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>action_inherited();
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if (random(2) < 0.2) instance_create(x, y, oDebris);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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